Age | Commit message (Collapse) | Author |
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The object UI was allowing the user to set 'prim' physics for meshes for which
no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case.
The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting
those to only convex hull and none.
We will also redo the task validation to detect invalid states related to this as part
of the 'redo the validation' work
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NL, PL and PT locales in Build Tools floater.
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this, I noticed that a change to XUI meant that many floaters had tried to set a limit on text length for line_editor components but it didn't take effect because the parameter name was wrong; I changed them to agree.
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- Increased width of label and decreased width of checkbox in EN locale
- Removed overrides of width dimensions in EN, ES, NL, FR locales
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type back into tools floater.
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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- Some checkboxes moved in DE locale and EN xml file.
- Removed floater width override for ES locale.
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tools->Features.
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viewer-public merge)
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Port of svn changset 3458 from Snowglobe, with minor tweaks.
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in edit tools. Updated request payload when requesting object cost. Paired with davep
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hackery.
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LLPanelMediaSettingsPermissions::initValues() was referencing both XUI elements that don't exist and strings that don't appear in strings.xml.
Also fixed a number of elements in panel_media_settings_permissions.xml and floater_tools.xml that weren't graying out properly when non-editable items were selected, and some mixed up image attributes that made the media "gear" icon states look wrong.
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LLPanelMediaSettingsPermissions::initValues() was referencing both XUI elements that don't exist and strings that don't appear in strings.xml.
Also fixed a number of elements in panel_media_settings_permissions.xml and floater_tools.xml that weren't graying out properly when non-editable items were selected, and some mixed up image attributes that made the media "gear" icon states look wrong.
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icon, and move to the right of group name)
- Switched order of 'Share' checkbox and 'Deed' button
- Switched order of 'Group Name' name box and 'Set Group' button
- Changed image_overlay of 'Set Group' button
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/717/
--HG--
branch : product-engine
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Trivial change to move down the Name: field by a few pixels.
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reviewed by Leyla
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- Made more vertical space between radio group and status text to avoid overlapping
- Moved by 5 pixels to the left \"checkbox fullbright\" checkbox to avoid trancation
- Replaced checkbox's label with TextBox to have ability to apply word_wrap for truncated label
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/430/
--HG--
branch : product-engine
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Because it is not enough to call showInstance for Build Floater it was implemented in a such way:
* set save_visibility==true in floater tools to update button toggle state properly and subscribe Build button to listen visibility changes
* added callback to observe parcel changing to set build button enabled/disabled.
KNOWN ISSUE:
if build permissions are changed button will not change state until restart/teleport
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/413/
--HG--
branch : product-engine
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topleft layout
reviewed by Leyla
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tool > texture tab)
* Increased spinners' "width" & "label_width" attribute values. Updated checkboxes & "Apply" button placement to be accommodated in tab.
The longest label is in 'DE' locale.
* Also removed overrides of these widgets in 'fr' & 'it' locales
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/183/
--HG--
branch : product-engine
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