Age | Commit message (Collapse) | Author |
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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viewer
reviewed by Mani
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--HG--
branch : product-engine
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- Made slight changes in xml according to requirements.
- Added mForceNoLinksOnIcons bool member to LLPanelInventoryListItemBase. It is used in LLPanelWearableListItem to disable showing of link icons as
was requested in ticket.
- Created icon for divider 3 pixels high as asked by Erica in EXT-7233. To properly show and hide it made changes to LLCOFWearables::buildClothingListItem
which now not only showes separator but also reshapes panel depending on its visibility. Increased heights of body parts, dummy clothing and attachment items because
dividers are now 2 pxls higher and they always have dividers. Changed heights of buttons accordingly.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/502/
--HG--
branch : product-engine
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- New art was added in the textures.xml.
- New art was applied to the back button in the following panels:
panel_profile_view.xml
panel_block_list_sidetray.xml
panel_classified_info.xml
panel_edit_classified.xml
panel_pick_info.xml
panel_edit_pick.xml
panel_edit_wearable.xml
panel_group_info_sidetray.xml
panel_landmark_info.xml
panel_outfit_edit.xml
panel_place_profile.xml
sidepanel_item_info.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/487/
--HG--
branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/488/
--HG--
branch : product-engine
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Added new attribute image_flash to button.xml which sets an image used for button icon when button is flashing.
Pointer to this image is stored in member mImageFlash from LLButton and is used in LLButton::draw(). There are two
ways an image can flash now - by making changes in color according to flash_color attribute or by changing icon from
current to the one specified in image_flash. Second way is used only if the name of flash icon is different from
"FlashIconAbsent" which is there by default. First way is used otherwise. Used new selfmade orange icons for
flashing tabs.
--HG--
branch : product-engine
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Replaced "Shop" button text with icon, changed sizes of buttons according to comments in ticket, also changed heights of hovered and selected icons
for items- made them equal to heights of panels they are used on.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
--HG--
branch : product-engine
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- Implemented new widget- panel_camera_item, to use in camera floater. They are used inside of two panels.
Their order is configurable via XML. Mouse down callbacks and images which are used for selected and and unselected
items are also set in XML.
- Now there are only 3 buttons instead of four at the bottom of the floater- pan and orbit are now shown simultaneously.
- Implemented correct work of object view after moving from camera modes to presets list (and back). It wasn't
workin completely correct in old version of floater.
- Integrated new art.
Reviewed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/436/
--HG--
branch : product-engine
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I was going to implement dragbar via icon rendered in LLResizeBar. Layout panel marked as user_resize=true would have resize bar icon next to it.
But there is an issue in layout stack when user_resize is possible only if there are more than one layout panels with user_resize=true. And applied resize icon (dragbar) is rendered where it is not necessary. See EXT-7471 for details.
So, dragbar was implemented as a workaround: added an icon with dragbar into the "add to outfit" panel.
Also layout of the "add to outfit" panel was updated to match spec.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/441/
--HG--
branch : product-engine
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viewer
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Most changes are in xml, but changing of view buttons overlay icons in lists from add wearables is implemented in code. Dragbar icon was only added as file, it will be integrated in EXT-7255 (There is no dragbar between 'Edit Outfit' and 'Add to Outfit:' panels).
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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add placeholder art, add code to convert texture name to ID since LLTextureCtrl can't accept textures by name...
Reviwed V.Savchuk at https://codereview.productengine.com/secondlife/r/378
--HG--
branch : product-engine
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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- Added slide left and Move right buttons to movement actions panel, when inserting them in xml organized buttons in panel into 3 columns to make their position more easily configurable.
- Removed hiding of fly up and down buttons. When not flying(in walk/run mode) they act as jump ans crouch.
- Added movement mode(walk/run/fly) dependent tooltips for fly/jump/crouch and slide buttons.
- Added comment regarding implementation of move floater buttons toggling when user moves via keyboard (because it's not quite obvious and time consuming when you first encounter it) to LLFloaterMove::postBuild().
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/360
--HG--
branch : product-engine
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- Made the indicator rotate clockwise (by flipping the images and reversing the order they're traversed).
- The textures are now preloaded.
Approved by Erica.
--HG--
branch : product-engine
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Simple perpetual loading indicator a la MacOS X or YouTube.
Implements spinning by changing pre-defined images.
The images are hardcoded, shared by all instances of the widget.
Number of rotations per second can be changed via params.
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/320/
--HG--
branch : product-engine
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LLFloaterActiveSpeakers and related classes from viewer)
* Removed llfloateractivespeacker.h/cpp from CMakeLists.txt and from the repo.
* Removed llmediaremotectrl.h/cpp, llvoiceremotectrl.h/cpp from the repo (were not in CMakeLists.txt).
* Unused in 2.0 setings ("ShowVoiceChannelPopup" & "ShowVolumeSettingsPopup") are moved to the end of settings.xml (to not affect 1.23 if remove).
* Removed xml files related to Active Speakers floater and old Communication floater (related cpp files have been already removed). Also removed their localized versions.
* Also removed old textures related to removed xml and unused in 2.0 anymore.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/226/
--HG--
branch : product-engine
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reviewed by Erica
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- Added "on hover" textures for toolbar buttons to textures.xml
- Adjusted toolbars for list views according to style guide.
- Adjusted tab container width, height and positioning for People, Places, Inventory, Appearance SP's.
- Applied "over", "selected", "unselected" textures for toolbar buttons.
- Fixed bottom buttons position and bottom panel height in Appearance and People tabs.
Reviewed by Leyla Farazha https://codereview.productengine.com/secondlife/r/82/
--HG--
branch : product-engine
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inventory.
Added new icon for multi-objects.
New icon is used in inventory, object inventory and buy floater.
New icon can not be used in Group Notices because server does not send enough info in GroupNoticesListReply.
--HG--
branch : product-engine
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previous sessions
- new chat source type CHAT_SOURCE_UNKNOWN for avatar names not in cache and object names consisting of two words (avatar names like)
- new icon (unknown_icon.png) for message headers () of nearby chat messagses coming from CHAT_SOURCE_UNKNOWN
- context menu no longer displayed for object names from chat history (no UUIDs)
- double click on message headers in nearby chat no longer opens Inspector (no UUIDs)
- object names (loaded from chat history) in nearby chat are no longer SLURLed (no UUIDs for them)
--HG--
branch : product-engine
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Bar if DnD couple of them on blank Favorites Bar
Cause:
Favbar buttons uses transparent.j2c texture for background.This texture was not preloaded during stating up. llbutton::draw() applies a glow effect which was described in ticked description.
Solution:
Definition of texture has been added into texture.xml
--HG--
branch : product-engine
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Renaming skins/base back to skins/default to unblock I10n.
Revert was requested by Q.
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1.23s UI
reviewed by Leyla
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impossible to see
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from objects, instead of using generic image for missing profile picture
--HG--
branch : product-engine
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https://jira.secondlife.com/browse/EXT-4335
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https://jira.secondlife.com/browse/EXT-4935
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http://jira.secondlife.com/browse/EXT-4357
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EXT-4363Notification list is too close to the right of the screen, conflicts with window resize affordance
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http://jira.secondlife.com/browse/EXT-4205
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horizontal alignment, volume button art, removed old art assets
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Optimized LLFolderViewItem constructor by passing param block as
const ref to avoid copies.
Removed per-item arrow and background images, use defaults.
Removed unneeded static image pointers.
Removed hard-coded rounded_square.tga, replaced with Rounded_Square
Ditto for folder_arrow.tga
Reviewed with Richard.
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Reviewed with Richard
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EXT-4042 Appearance layout tweaks, Add (unsaved) thingamajig to the end of the Outfit name for Nyx
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vertical and horizontal alignment, volume button art
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