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path: root/indra/newview/skins/default/textures/textures.xml
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2012-03-13pull and merge from viewer-developmentprep
2012-02-14PATH-297: Initial layout and basic implementation for the pathfinding basic ↵Todd Stinson
floater.
2012-02-24Merge with viewer-developmentKitty Barnett
2012-02-03STORM-276 Added preferences panelKitty Barnett
2012-02-02PATH-245: First pass at laying out the characters floater. Functionality is ↵Todd Stinson
mostly stubbed in. The data is currently tied to the same cap service as the linkset data, so that will need to change as soon as the new service is available.
2012-01-30mergeBrad Payne (Vir Linden)
2012-01-27SH-2768 Put transparency checkerboard back in texture previewDave Parks
2012-01-25MERGE - pulling latest viewer-development into pathfinding branchNyx (Neal Orman)
2011-12-15Introducing the initial hooks for building the pathfinding linkset floater.Todd Stinson
2011-12-13Introducing the initial hooks for building a pathfinding console floater.Todd Stinson
2011-12-09Moved outbox import confirmations to window shades on the merchant outbox ↵Leslie Linden
floater, rather than modal dialogs.
2011-11-29Initial merchant outbox buttonLeslie Linden
2011-11-08merge changes for vmrg-182Oz Linden
2011-11-07STORM-1695 FIXED Visual fixes in the "snapshot options" screen of the ↵Vadim ProductEngine
Snapshot floater. * Centered the wide buttons. * Replaced icons on them with other/smaller ones.
2011-11-02EXP-1390 FIX Cannot see full sound icon when in IM call when background is a ↵Richard Linden
dark co
2011-11-02minor syntactical cleanupRichard Linden
2011-11-02removed some unused texture referencesRichard Linden
2011-11-02STORM-1580 WIP Initial commit for PO review.Vadim ProductEngine
2011-10-27EXP-1475 Tongue out of position when incoming/outgoing call dialog shown for ↵Leyla Farazha
first time when speak button is left toolbar
2011-10-15Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-10-14* Changed "Buy L$" and "Shop" buttons to gray per design.Leslie Linden
* Removed "marketplace" button from toybox and default toolbar configuration
2011-10-13* Hooked up build FUI toolbar buttonLeslie Linden
* Added Shop button to status bar * Changed "Inventory..." menu item to go to same window as toolbar inventory button
2011-10-12Pull from richard/viewer-experience-fuiMerov Linden
2011-10-12EXP-1331 : Implement new longer caret and make it work on multi lines or ↵Merov Linden
columns of tools. EXP-1304 : handle only tools in DaD on toolbars
2011-10-12added separator above navigation barRichard Nelson
2011-10-10EXP-1300 : Add the caret images and xml (no code yet)Merov Linden
2011-10-10Added picks command and icon. Changed toolbar button text layout to halign ↵Leslie Linden
left.
2011-10-07Button iconshg pullhg pullhg pull111Leslie Linden
2011-10-06merge changes for vwr-26913Oz Linden
2011-10-05merge with viewer-developmentRichard Nelson
2011-09-30made toolbars conform to visual specsRichard Nelson
added ability to specify clip rects in textures.xml
2011-09-30Found and removed duplicate command icon definitions.Leslie Linden
2011-09-29 * Added latest set of FUI buttons and labels according to the wikiLeslie Linden
* Hooked up commands to their respective floaters
2011-09-26initial support for switching between icons only and icons + textRichard Nelson
2011-09-26EXP-1205 PROGRESS -- As a User, I want a toybox which will contain all ↵Leslie Linden
buttons that I can d&d into the toolbars EXP-1233 PROGRESS -- Populate the toybox floater window with all FUI toolbar buttons EXP-1235 FIX -- Make the toybox available through the context menus associated with the other toolbars EXP-1248 FIX -- Implement context menu on toolbars * New commands are listed * Toolbars can now be made read-only (as in the toybox) or editable (as in the others) * Toolbars that are not read-only have a context menu that allows button type editing. Reviewed by Richard.
2011-09-23EXP-1205 PROGRESS -- As a User, I want a toybox which will contain all ↵Leslie Linden
buttons that I can d&d into the toolbars EXP-1233 PROGRESS -- Populate the toybox floater window with all FUI toolbar buttons * Added all documented FUI commands from the wiki, 20 in all, with text, tooltips and placeholder icons. * Note current toolbar checked in toolbar code does not lay these commands out properly.
2011-09-21EXP-1205 PROGRESS -- As a User, I want a toybox which will contain all ↵Leslie Linden
buttons that I can d&d into the toolbars EXP-1232 FIX -- Create class to load and hold all of the command meta data associated with FUI toolbar actions * Added basic commands.xml file to define FUI-related toolbar actions. For now a basic "avatar" and "places" button are defined. * Added basic command manager to parse and hold strings that define potential toolbar command actions. * Broke out a separate floater function as a placeholder for the 3-state toolbar floater toggling. * LLUI::initClass now parses the new commands.xml file Reviewed by Richard.
2011-09-14mergeBrad Payne (Vir Linden)
2011-09-12Fix typo in textures.xmlTank@Tank_PC.ftrdhcpuser.net
2011-09-06SH-2309 New icons added to mesh upload floater.Seth ProductEngine
2011-08-19EXP-840 FIX -- Create outbox panels to help the user get started on the ↵Leslie Linden
marketplace and to indicate drag and drop targets. EXP-858 PROGRESS -- Outbox sync failure error handling EXP-908 FIX -- Hide outbox when appropriate EXP-1062 FIX -- Add modal dialog for outbox sync complete EXP-1096 FIX -- Extra space below Received Items panel for an account that does not have a Merchant Account setup, no outbox display EXP-1104 FIX -- User can activate Merchant Outbox synch button when outbox is empty * Added separate class for outbox view to support error tag rendering * Added confirmation for sync complete. * Added different outbox messages for empty outbox, non-merchant and error: merchant but no outbox * Progress on a bunch of other fronts.
2011-08-05EXP-863 FIX -- Add Outbox sync button that performs marketplace syncleslie@leslie-HPz600.lindenlab.com
EXP-908 FIX -- Hide outbox when appropriate EXP-1035 FIX -- Allow user to remove items from outbox EXP-1000 FIX -- New icon can cover long names in Received Items Panel EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel EXP-1008 UPDATE -- Extra space at bottom of Inventory panel when Inbox/outbox not displayed * Updated "New" tag to properly display over long names per Epic's design * "New" tags now compare vs last inbox collapse time rather than expansion time * Marketplace inventory panels now have their own layout stack Reviewed by Leyla
2011-07-08merge changes for storm-1491Oz Linden
2011-07-01ER-1016 - "Remove ability for anyone to edit terrain" and ER-910 "Parcelsimon@lindenlab.com
Privacy" changes. Many naming changes for the featureto be "See avatars" instead of "hidden avatars". Also removed the "anyone can edit terrain" checkbox and slammed the value to FALSE.
2011-06-27ER-910: Parcel privacy. Got new icons, cleaned up xml linkage a bit.simon@lindenlab.com
2011-06-09ER-910: Parcel Privacy. Rename things in code to reflect feature name ↵Dave SIMmONs
change to "hidden avatars"
2011-06-08Merge from viewer-experienceLeslie Linden
2011-06-06EXP-859 FIX -- Save setting for last time inbox expandedLeslie Linden
EXP-841 PROGRESS -- Create outbox sync button with basic enable/disable logic and animation EXP-866 PROGRESS -- Create inbox observer to dynamically update inbox item count and badge value EXP-872 PROGRESS -- Hide inbox and outbox unless applicable Inbox expansion time is now saved as setting variable "LastInventoryInboxExpand". New outbox sync button art. Observers for items and categories are now implemented in the LLSidepanelInventory but the exact method of use is still to be determined. Functions are in place to show and hide the inbox and outbox panels but the logic around the decision is TBD. The resize bar for the inbox/outbox is now disabled when both inbox and outbox are collapsed. Reviewed by Leyla.
2011-06-01EXP-841 FIX -- Create outbox sync button with basic enable/disable logic and ↵Leslie Linden
animation Functions are stubbed out. Time delay happens through basic coroutine to allow animation viewing. Reviewed by Leyla
2011-05-25mergeLeyla Farazha