Age | Commit message (Collapse) | Author |
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- Replaced the art to the proper
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/700/
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branch : product-engine
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updated icon, and fixed XUI so it displays properly.
Code reviewed by Monroe
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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- New art was added in the textures.xml.
- New art was applied to the back button in the following panels:
panel_profile_view.xml
panel_block_list_sidetray.xml
panel_classified_info.xml
panel_edit_classified.xml
panel_pick_info.xml
panel_edit_pick.xml
panel_edit_wearable.xml
panel_group_info_sidetray.xml
panel_landmark_info.xml
panel_outfit_edit.xml
panel_place_profile.xml
sidepanel_item_info.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/487/
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branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/488/
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branch : product-engine
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no review, binary fix
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branch : product-engine
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Replaced "Shop" button text with icon, changed sizes of buttons according to comments in ticket, also changed heights of hovered and selected icons
for items- made them equal to heights of panels they are used on.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
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branch : product-engine
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Most changes are in xml, but changing of view buttons overlay icons in lists from add wearables is implemented in code. Dragbar icon was only added as file, it will be integrated in EXT-7255 (There is no dragbar between 'Edit Outfit' and 'Add to Outfit:' panels).
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
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branch : product-engine
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branch : product-engine
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add placeholder art, add code to convert texture name to ID since LLTextureCtrl can't accept textures by name...
Reviwed V.Savchuk at https://codereview.productengine.com/secondlife/r/378
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branch : product-engine
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branch : product-engine
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- Made the indicator rotate clockwise (by flipping the images and reversing the order they're traversed).
- The textures are now preloaded.
Approved by Erica.
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branch : product-engine
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Simple perpetual loading indicator a la MacOS X or YouTube.
Implements spinning by changing pre-defined images.
The images are hardcoded, shared by all instances of the widget.
Number of rotations per second can be changed via params.
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/320/
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branch : product-engine
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reviewed by Erica
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inventory.
Added new icon for multi-objects.
New icon is used in inventory, object inventory and buy floater.
New icon can not be used in Group Notices because server does not send enough info in GroupNoticesListReply.
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branch : product-engine
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Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/46/
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branch : product-engine
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previous sessions
- new chat source type CHAT_SOURCE_UNKNOWN for avatar names not in cache and object names consisting of two words (avatar names like)
- new icon (unknown_icon.png) for message headers () of nearby chat messagses coming from CHAT_SOURCE_UNKNOWN
- context menu no longer displayed for object names from chat history (no UUIDs)
- double click on message headers in nearby chat no longer opens Inspector (no UUIDs)
- object names (loaded from chat history) in nearby chat are no longer SLURLed (no UUIDs for them)
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branch : product-engine
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http://jira.secondlife.com/browse/EXT-5103
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1.23s UI
reviewed by Leyla
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Changed LLUrlEntryAgent callbacks to handle both link label and icon
Eliminated legacy LLNameCache file loading
Reviewed with Kelly
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branch : product-engine
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from objects, instead of using generic image for missing profile picture
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branch : product-engine
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http://jira.secondlife.com/browse/EXT-4411
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http://jira.secondlife.com/browse/EXT-4709
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reviewed with esbee
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branch : product-engine
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EXT-3024 : Broken links don't show up in inventory
Mocked up some link icons for broken links. These need to be polished up.
Broken links now have an IT_ (instead of being IT_NONE) so that they're filtered correctly and thus can show up in inventory.
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branch : avatar-pipeline
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