Age | Commit message (Collapse) | Author |
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Made next changes according to the last version of UI spec:
- Modified Upload Options tab
- Modified Physics tab
- Modified the floater overall
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EXP-1003 FIX -- Renaming a folder in Received Items panel resets the New flag for that folder
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-857 FIX -- Add context menu entries as alternate path to populate outbox
EXP-858 FIX -- Outbox sync failure error handling
EXP-1158 FIX -- Viewer crash when deleting items from Outbox when some folders are open
* Made inbox, outbox and inventory panels all legit tab stops for keyboard focus
* Added mouse over indication on inventory panel primarily for increased clarity on outbox error messages
* Disabled "Rename" option on inbox items
* Added context menu option to copy/move an item to the merchant outbox
* Context menu option to copy/move to outbox is visible and/or enabled/disabled when appropriate
* "LastInventoryInboxCollapse" no longer written out as a setting when the panel is not visible
* Fixed up collapse time check to not try to parse empty string on first load (deminishes text spam in log greatly)
* Disabled double-click as a way to equip items in the inbox or outbox
* Viewer code no longer removes items from the outbox after sync. We rely on the sim to do this now.
* Basic outbox sync error handling now displays error messages as tooltips along with badge over item in outbox
* Moved some scroll container default values out of code and into xml
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EXP-908 FIX -- Hide outbox when appropriate
EXP-1035 FIX -- Allow user to remove items from outbox
EXP-1000 FIX -- New icon can cover long names in Received Items Panel
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-1008 UPDATE -- Extra space at bottom of Inventory panel when Inbox/outbox not displayed
* Updated "New" tag to properly display over long names per Epic's design
* "New" tags now compare vs last inbox collapse time rather than expansion time
* Marketplace inventory panels now have their own layout stack
Reviewed by Leyla
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EXP-903 FIX -- Newness/Freshness number does not decrease as items are opened in Inbox
* Brought back freshness with the freshness
* New badge and label color from Gibson
* Inventory Panel now allows display of badges with proper clipping
Reviewed by Richard.
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Added the following for increased LLBadge functionality:
* Panels now choose whether or not they accept buttons as children, which they
do by default.
* UI controls now shuffle controls with "requests_front" to the front of their
children list at postBuild time.
* Badges are set to "requests_front" by default
* Badges now accept border image and color attributes
Reviewed by Callum
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- Selected key now visually differs from others.
- Disabled triangle becomes more transparent.
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animation
Functions are stubbed out. Time delay happens through basic coroutine to allow animation viewing.
Reviewed by Leyla
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Reviewed by Richard
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use Multiple<LLUIImage> for a sequence of images
Factored out param block data classes so that specialized param block types, such as LLUIImage, LLFontGL, LLRect, etc. can be stored in a Multiple<T> context
Converted loading_indicator to take image sequence from XUI
deprecated name-value pairs for LLUIColor values, and put them in colors.xml
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messages to match server code, use light orange for text. Reviewed by Kelly.
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appears
- Removed code setting purple color
- Removed "AlertTextColor" color as it's no longer needed
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By the way, removed "AgentLinkColor" color which has been used since STORM-579 was fixed.
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chat text.
Bubble chat color picker now sets the background color for the name tag and bubble chat. Label for the color picker changed to "Bubble chat background"
Removed unused "BackgroundChatColor" setting, using "NameTagBackground" instead.
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with default dark background.
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the font color selected in Preferences->Chat.
Removed unused "ChatToastAgentNameColor" setting from colors.xml.
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colour their group tags so that the name tags don't look like crap. This also applies to status message - Away/Busy in nametag
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Avatar links are now underlined only on hover. Also they have the same color as other links.
- Underlining text and getting it back to normal are done in handleHover() and draw() of new LLOnHoverChangeableTextSegment
class derived from LLNormalTextSegment. This class has two pointers to styles- one for style which will be used for text
on hover, and another otherwise. This special type of text segment is used if link's boolean member mUnderlineOnHoverOnly
is true. So it is URL's flag depending on which textbase adds new text segment(like it currently happens with mDisabledLink).
- Changed avatar link color in colors.xml to emphasis (because it was white before and was inconsistent with other links).
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/749/
--HG--
branch : product-engine
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outfit accordion header.
- Added method to accordion which allows to set color of its header's title and used it when highliting selected outfit.
- Set alias for emphasis color in colors.xml to let selected outfit color be easily changed via xml in case such decision is made(because leaving it green doesn't seem a very good idea).
- Also added alias for accordion header text color to avoid breaking of this fix if in header_text_color from accordion_tab.xml.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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Product team request. Reviewed with Leyla
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--HG--
branch : product-engine
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Link items now appear in light gray.
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