Age | Commit message (Collapse) | Author |
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Also update the 'UI' help text to reflect its more general nature.
Mention 0-relative rank in the xxToolbarBtn operation help text.
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Convert plain grid (e.g. "agni") to domain form (e.g. "util.agni.lindenlab.com").
Fix a typo in `savedLogins()`: "login_list", not "login.list".
login.lua now returns a table with two functions: `login.login()` and
`login.savedLogins()`.
Defend Lua caller against trying to engage login features too late in startup
sequence: in addition to waiting for "STATE_LOGIN_WAIT", produce an error if
`startup.state()` is beyond that state. Since by then `LLPanelLogin` is
destroyed, `leap.request("LLPanelLogin", ...)` would get no response, causing
the calling Lua script to hang until viewer shutdown.
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'login' accepts optional 'username', 'slurl', 'grid'.
'savedLogins' returns the list of saved usernames in both display form and
internal form.
Make LLPanelLogin::getUserName() accept (const LLPointer<LLCredential>&).
There's a whole separate discussion pending as to whether const LLPointer<T>
should provide access to non-const T methods.
Similarly, make LLCredential::getIdentifier() a const method. These two
changes enable read-only access to credentials.
Make LLPanelLogin methods capture and reuse LLGridManager::instance() as
appropriate.
Add require/login.lua and test_login.lua.
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We want to base lua-callables on lua-top-menu.
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This encapsulates the boilerplate associated with passing each distinct
parameter to its corresponding LLFollowCamMgr method.
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We couldn't discard the "p.s." fiber.run() call from LuaState::expr() until we
could count on fiber.lua's LL.atexit(fiber.run) call being executed after each
Lua script or chunk, and we couldn't count on that until we made
LLLUAmanager::runScriptFile() instantiate and destroy its LuaState on the C++
Lua-specific coroutine. Now that we've done that, use LL.atexit(fiber.run)
instead of the whole special-case "p.s." in LuaState::expr().
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outfit items
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Add "userQuit" operation to LLAppViewerListener to engage
LLAppViewer::userQuit(), which pops up "Are you sure?" prompt unless
suppressed.
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Use ClassName(ctor args) for classes using util.classctor().
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popup:tip() engages 'SystemMessageTip'.
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Instead, make fiber.lua call LL.atexit(fiber.run) to schedule that final run()
call at ~LuaState() time using the generic mechanism.
Append an explicit fiber.run() call to a specific test in llluamanager_test.cpp
because the test code wants to interact with multiple Lua fibers *before* we
destroy the LuaState.
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Make viewer_manifest.py copy them into the viewer install image.
Make the require() function look for them there.
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The expression (payload or {}) is unnecessary, since that value will be
converted to LLSD -- and both Lua nil and empty table convert to
LLSD::isUndefined().
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WIP: This is known not to work yet.
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The nullary login() call (login with saved credentials) has been tested, but
the binary login(username, password) call is known not to work yet.
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Add listviews(), viewinfo(), click(), doubleclick(), drag(), keypress() and
type().
WIP: These are ported from Python LEAP equivalents, but the Lua implementation
has only been partially tested.
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The 'startup' table, the module's namespace, must be defined near the top
because its local waitfor:process() override references startup.
The byname table's metatable's __index() function wants to raise an error if
you try to access an undefined entry, but it referenced t[k] to check that,
producing infinite recursion. Use rawget(t, k) instead.
Also use new leap.WaitFor(args) syntax instead of leap.WaitFor:new(args).
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The discussions we've read about Lua classes conventionally use
ClassName:new() as the constructor, and so far we've followed that convention.
But setting metaclass(ClassName).__call = ClassName.new permits Lua to respond
to calls of the form ClassName(ctor args) by implicitly calling
ClassName:new(ctor args).
Introduce util.classctor(). Calling util.classctor(ClassName) sets ClassName's
metaclass's __call to ClassName's constructor method. If the constructor method
is named something other than new(), pass ClassName.method as the second arg.
Use util.classctor() on each of our classes that defines a new() method.
Replace ClassName:new(args) calls with ClassName(args) calls throughout.
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