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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.h
Age
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Author
2012-05-23
MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...
Dave Parks
2012-05-22
merge changes for DRTVWR-149
Oz Linden
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-05-09
Added support to disable a draw pool. When the movable option checkbox is sel...
prep
2012-05-02
merge viewer-release to drano
Brad Payne (Vir Linden)
2012-05-01
Made restorePermanentObjects() api const correct.
prep
2012-05-01
Path-494: Added support for culling permanent objects from the pathfinding wi...
prep
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-13
merge changes for drtvwr-135
Oz Linden
2012-03-26
Merging latest changes for normalized blinn-phong.
Jonathan Goodman
2012-03-20
added debug tools for visualizating texel density at various discard levels (...
Richard Linden
2012-03-19
MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...
Dave Parks
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
2012-01-20
SH-2889 Add visual auto-muting controls
Dave Parks
2011-11-23
SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only w...
Leslie Linden
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-02
merge
Dave Parks
2011-10-19
storm-1622: fix viewer-side wind turbulence simulation
Oz Linden
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-07
SH-2031 Profile guided optimization of matrix ops
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-09-26
merge
Dave Parks
2011-09-13
merge
Dave Parks
2011-09-06
merge
Brad Payne (Vir Linden)
2011-08-31
Merge
Xiaohong Bao
2011-08-15
merging latest viewer-mesh into nyx's sidebranch
Nyx (Neal Orman)
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-26
merge with latest mesh-dev
Nyx (Neal Orman)
2011-07-20
SH-1838 Add error handling for allocation of off screen render targets.
Dave Parks
2011-07-15
Merge from viewer-development
Xiaohong Bao
2011-06-10
Fix for show object updates not working (and crashing, and behaving badly).
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-17
merging up latest mesh-development to nyx-mesh-development
Nyx (Neal Orman)
2011-05-09
fix for SH-Render Metadata Physics Shapes on Development Client Gives Black S...
Xiaohong Bao
2011-04-08
merging mesh-development into nyx's mesh development
Nyx (Neal Orman)
2011-04-08
SH-1320 Fix for flickering objects in water distortion/reflection maps.
Dave Parks
2011-03-31
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-22
initial effort to enable a debug display to show render complexity.
Nyx (Neal Orman)
2011-03-04
SH-998 Fix for improper LoD when an object is first rezzed.
Dave Parks
2011-02-23
Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...
Loren Shih
2011-02-23
STORM-1019 Add ability to display beacons for Media on a Prim objects
Robin Cornelius
2011-02-23
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-02-23
Merge from viewer-development
Xiaohong Bao
2011-02-22
SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...
Dave Parks
2011-02-15
partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ...
Xiaohong Bao
2011-01-26
SH-641 Fix for some objects not properly switching LoD under some situations.
Dave Parks
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