Age | Commit message (Collapse) | Author |
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because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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Reviewed by Leslie
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node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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GL_ARB_texture_multisample instead.
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Screen
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need to apply these manually.
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Changes merged into viewer 2 by Jonathan Yap
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queries if GL is set to not use VBOs for stream draw.
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leaking.
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Fix for redundant calls to stateSort(LLDrawable*...)
Put back "Build Queue" info display.
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octree nodes. Regressed EXT-7155 so fix for regression included.
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SH-287 FIXED Anti-aliasing setting does not take effect until relog
Added logic to control RenderUseFBO setting based on graphics quality. RenderUseFBO controls whether anti-aliasing is enabled.
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VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
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altitude flicker though (STORM-306)
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type back into tools floater.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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corruption.
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Added a debug setting to allow for the automatic disabling of non-essential rendering.
Code reviewed by Davep
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merge fixes.
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coordinates.
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Octree driven raycast.
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