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path: root/indra/newview/pipeline.h
AgeCommit message (Expand)Author
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...Dave Parks
2022-10-27SL-18459 WIP -- fix for assert in setGLTFMaterialDave Parks
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible w...Dave Parks
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ...Dave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...Dave Parks
2022-09-23SL-18202 remove old autofpsMnikolenko Productengine
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-08-02SL-17862 Fixed typo in rigged mesh renderingAndrey Kleshchev
2022-06-23SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUEPtolemy
2022-06-17SL-17287 Slightly less hacky and much less crash cube snapshot render target ...Dave Parks
2022-06-10SL-17574 Add probe detail combo box to advanced graphics preferences. Fix sp...Dave Parks
2022-06-09SL-17551 Add "Select Reflection Probes" menu option and make invisible object...Dave Parks
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...Dave Parks
2022-05-20SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d...Dave Parks
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-06Merged in SL-17274 (pull request #964)Michael Pohoreski
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...Dave Parks
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy
2022-04-28SL-17281 environment map prototype (stupid slow and hacky, but provides a way...Dave Parks
2022-04-26Merge branch 'DRTVWR-546' into DRTVWR-539Mnikolenko Productengine
2022-03-29SL-16811 Shape preview images do not display all of the attachments #2Andrey Kleshchev
2022-03-02Merge branch 'DRTVWR-546' into DRTVWR-539Mnikolenko Productengine
2022-02-18SL-16811 Shape preview images do not display all of the attachments.Andrey Kleshchev
2022-02-18SL-16841 Disable shadow splits one by one to improve FPS instead of disabling...Mnikolenko Productengine
2022-02-14SL-16841 Skip rendering shadows when decreasing shadow detail setting to avoi...Mnikolenko Productengine
2022-02-01SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...Dave Parks
2022-01-24SL-16627 AutoFPS first passMnikolenko Productengine
2021-12-07SL-16462 Fix for broken water clip plane during water reflection/refraction m...Runitai Linden
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabledDave Houlton
2021-11-30SL-16369 Remove Hardware Skinning settingMnikolenko Productengine
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2020-11-11Merge branch 'master' 6.4.12 into DRTVWR-510Dave Houlton
2020-10-19DRTVWR-510 clean up obsolete downstream-from-mDebugGPU codeDave Houlton
2020-09-28Merge branch 'master' into DRTVWR-507-maintAndrey Lihatskiy
2020-07-24SL-13406, cleanup and format changesDave Houlton
2020-07-24SL-13406, disable glow no longer disables all post passesDave Houlton
2020-05-13SL-12007 Toggling 'Transparent water' checkbox has no effectAndrey Kleshchev
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine