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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.h
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Author
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-28
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...
Dave Parks
2022-10-27
SL-18459 WIP -- fix for assert in setGLTFMaterial
Dave Parks
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-07
SL-18190 Temporarily disable occlusion culling by default -- not compatible w...
Dave Parks
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-23
SL-18202 remove old autofps
Mnikolenko Productengine
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-08-02
SL-17862 Fixed typo in rigged mesh rendering
Andrey Kleshchev
2022-06-23
SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUE
Ptolemy
2022-06-17
SL-17287 Slightly less hacky and much less crash cube snapshot render target ...
Dave Parks
2022-06-10
SL-17574 Add probe detail combo box to advanced graphics preferences. Fix sp...
Dave Parks
2022-06-09
SL-17551 Add "Select Reflection Probes" menu option and make invisible object...
Dave Parks
2022-05-24
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...
Dave Parks
2022-05-20
SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d...
Dave Parks
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-06
Merged in SL-17274 (pull request #964)
Michael Pohoreski
2022-05-04
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...
Dave Parks
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy
2022-04-28
SL-17281 environment map prototype (stupid slow and hacky, but provides a way...
Dave Parks
2022-04-26
Merge branch 'DRTVWR-546' into DRTVWR-539
Mnikolenko Productengine
2022-03-29
SL-16811 Shape preview images do not display all of the attachments #2
Andrey Kleshchev
2022-03-02
Merge branch 'DRTVWR-546' into DRTVWR-539
Mnikolenko Productengine
2022-02-18
SL-16811 Shape preview images do not display all of the attachments.
Andrey Kleshchev
2022-02-18
SL-16841 Disable shadow splits one by one to improve FPS instead of disabling...
Mnikolenko Productengine
2022-02-14
SL-16841 Skip rendering shadows when decreasing shadow detail setting to avoi...
Mnikolenko Productengine
2022-02-01
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...
Dave Parks
2022-01-24
SL-16627 AutoFPS first pass
Mnikolenko Productengine
2021-12-07
SL-16462 Fix for broken water clip plane during water reflection/refraction m...
Runitai Linden
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled
Dave Houlton
2021-11-30
SL-16369 Remove Hardware Skinning setting
Mnikolenko Productengine
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2021-10-06
SL-16138 remove checks for now-mandatory capabilities
Dave Houlton
2020-11-11
Merge branch 'master' 6.4.12 into DRTVWR-510
Dave Houlton
2020-10-19
DRTVWR-510 clean up obsolete downstream-from-mDebugGPU code
Dave Houlton
2020-09-28
Merge branch 'master' into DRTVWR-507-maint
Andrey Lihatskiy
2020-07-24
SL-13406, cleanup and format changes
Dave Houlton
2020-07-24
SL-13406, disable glow no longer disables all post passes
Dave Houlton
2020-05-13
SL-12007 Toggling 'Transparent water' checkbox has no effect
Andrey Kleshchev
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2020-01-29
SL-12594, remove conditional checks for VertexShaderEnable settings
Dave Houlton
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
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