Age | Commit message (Collapse) | Author |
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flag. Final implementation would likely be very different.
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refresh has surprising performance cost
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debug setting.
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DRTVWR-583
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like to read from a depth buffer that is bound for writing
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updater. Add probe update debug display.
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lights rendered scale with the "Quality & speed" slider
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DRTVWR-583
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DRTVWR-583
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DRTVWR-583
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enabled by default
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transparent until LoD switch.
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slower.
DRTVWR-559
DRTVWR-583
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Incidental decruft.
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assertion stomping pass). Remove a couple unused debug settings and related code.
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DRTVWR-583
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timer without a frame stall.
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render pipe and be representative of actual render cost instead of driver synchronization time.
* SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time.
* SL-19656 Remove now dead code (trackAttachments et al).
* SL-19656 Fix for crash on GL <= 3.2
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DRTVWR-583
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DRTVWR-559
SL-19524
SL-19513
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Still broken, figuring out what's up with depth.
DRTVWR-559
SL-19524
SL-19513
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Lets make post processing make sense again.
DRTVWR-559
SL-19524
SL-19513
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* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.
* SL-19538 Followup -- review feedback changes.
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luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
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incidental decruft.
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change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available".
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for objects close to the camera at some angles and leaks query objects, will follow up.
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Also fix stuck sun/moon and incidental decruft.
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(optimization). Incidental decruft.
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forward rendering code.
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