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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.h
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2024-02-26
#682 Further tweak the conservative update mechanism.
Jonathan "Geenz" Goodman
2024-02-23
Merge remote-tracking branch 'origin/release/materials_featurette' into geenz...
Jonathan "Geenz" Goodman
2024-02-21
secondlife/viewer-issues#72: Fix material preview affecting exposure on main ...
Cosmic Linden
2024-02-21
#682 Add an update rate parameter to help throttle mirror updates.
Jonathan "Geenz" Goodman
2024-02-07
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-01
#684 Fix pixellation on mirrors regardless of mirror resolution.
Jonathan "Geenz" Goodman
2024-01-31
secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ...
Cosmic Linden
2024-01-25
Review feedback: Remove static RenderLocalLightCount, as cached settings refr...
Cosmic Linden
2024-01-24
https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...
Jonathan "Geenz" Goodman
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2024-01-19
SL-20606: Full GLTF material preview. Works for most materials.
Cosmic Linden
2023-12-11
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...
Dave Parks
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-10-16
SL-20258 Fix for LSL spamming new probes into the scene deadlocking probe upd...
RunitaiLinden
2023-10-16
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-10-04
SL-20141 Remove "Local Lights" checkbox and instead make the number of lights...
RunitaiLinden
2023-08-29
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-08-21
Experiment with placement a bit when there's no drawable.
Jonathan "Geenz" Goodman
2023-08-18
Latest updates to the hero probe manager.
Jonathan "Geenz" Goodman
2023-08-06
Making more progress, need to add the heroprobe manager.
Jonathan "Geenz" Goodman
2023-07-21
SL-20010 Make reflection probes ignore touch actions.
RunitaiLinden
2023-07-19
DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces
RunitaiLinden
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-06-23
SL-19897 Fix for 100% transparent objects not showing up in highlight transpa...
RunitaiLinden
2023-05-26
Addressing some performance related feedback with SSR getting drastically slo...
Jonathan "Geenz" Goodman
2023-05-22
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-18
DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft.
RunitaiLinden
2023-05-18
SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Inci...
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-05-17
SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession asser...
RunitaiLinden
2023-05-11
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-11
Finally get glossy SSR up.
Jonathan "Geenz" Goodman
2023-05-11
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
Cosmic Linden
2023-05-03
DRTVWR-559 WIP - optimize ARC calculation et al.
RunitaiLinden
2023-05-02
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time...
RunitaiLinden
2023-05-01
SL-19656 Rewrite avatar and attachment render metrics to not interfere with r...
RunitaiLinden
2023-04-26
Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539
Brad Linden
2023-04-20
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-04-20
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
Cosmic Linden
2023-04-14
Move mipmap generation into LLRenderTarget.
Jonathan "Geenz" Goodman
2023-04-13
SL-19573: Fix alpha mask prims not rendering in HUD
Cosmic Linden
2023-04-12
Fixed DoF
Jonathan "Geenz" Goodman
2023-04-12
Combine glow in a separate shader.
Jonathan "Geenz" Goodman
2023-04-10
Get DoF moved into its own method
Jonathan "Geenz" Goodman
2023-04-08
Start moving our post process into methods.
Jonathan "Geenz" Goodman
2023-04-05
SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)
RunitaiLinden
2023-03-29
DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-03-24
SL-19321 Optimization pass -- Remove another shadow split from probe render, ...
Dave Parks
2023-03-10
DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.
Dave Parks
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