Age | Commit message (Expand) | Author |
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta... | Dave Parks |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2023-01-23 | SL-19015 Fix for spot light shadows. | Dave Parks |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2023-01-10 | SL-18869 Optimizations -- Bring back water plane clipping for above/below wat... | Dave Parks |
2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col... | Dave Parks |
2023-01-09 | SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "rend... | Dave Parks |
2023-01-02 | Refactor post processing a smidge | Jonathan "Geenz" Goodman |
2022-12-16 | SL-18852 Refactor GLTF material rendering to not be special compared to other... | Dave Parks |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks |
2022-12-13 | Merge branch 'main' into DRTVWR-539 | Mnikolenko Productengine |
2022-12-12 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden |
2022-12-06 | SL-18784 Refactor physics shape display to not require its own render target.... | Dave Parks |
2022-11-18 | SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ... | Dave Parks |
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab... | Dave Parks |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec... | Dave Parks |
2022-10-27 | SL-18459 WIP -- fix for assert in setGLTFMaterial | Dave Parks |
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement "Transparen... | Dave Parks |
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp... | Dave Parks |
2022-10-07 | SL-18190 Temporarily disable occlusion culling by default -- not compatible w... | Dave Parks |
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ... | Dave Parks |
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity betw... | Dave Parks |
2022-09-23 | SL-18202 remove old autofps | Mnikolenko Productengine |
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r... | Dave Parks |
2022-09-17 | WIP - switch PBR implementations | Dave Parks |
2022-08-02 | SL-17862 Fixed typo in rigged mesh rendering | Andrey Kleshchev |
2022-06-23 | SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUE | Ptolemy |
2022-06-17 | SL-17287 Slightly less hacky and much less crash cube snapshot render target ... | Dave Parks |
2022-06-10 | SL-17574 Add probe detail combo box to advanced graphics preferences. Fix sp... | Dave Parks |
2022-06-09 | SL-17551 Add "Select Reflection Probes" menu option and make invisible object... | Dave Parks |
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de... | Dave Parks |
2022-05-20 | SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d... | Dave Parks |
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks |
2022-05-06 | Merged in SL-17274 (pull request #964) | Michael Pohoreski |
2022-05-04 | SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over... | Dave Parks |
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy |
2022-04-28 | SL-17281 environment map prototype (stupid slow and hacky, but provides a way... | Dave Parks |
2022-04-26 | Merge branch 'DRTVWR-546' into DRTVWR-539 | Mnikolenko Productengine |
2022-03-29 | SL-16811 Shape preview images do not display all of the attachments #2 | Andrey Kleshchev |
2022-03-02 | Merge branch 'DRTVWR-546' into DRTVWR-539 | Mnikolenko Productengine |
2022-02-18 | SL-16811 Shape preview images do not display all of the attachments. | Andrey Kleshchev |
2022-02-18 | SL-16841 Disable shadow splits one by one to improve FPS instead of disabling... | Mnikolenko Productengine |
2022-02-14 | SL-16841 Skip rendering shadows when decreasing shadow detail setting to avoi... | Mnikolenko Productengine |
2022-02-01 | SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l... | Dave Parks |
2022-01-24 | SL-16627 AutoFPS first pass | Mnikolenko Productengine |
2021-12-07 | SL-16462 Fix for broken water clip plane during water reflection/refraction m... | Runitai Linden |
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te... | Dave Parks |