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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.h
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2023-10-16
SL-20258 Fix for LSL spamming new probes into the scene deadlocking probe upd...
RunitaiLinden
2023-10-04
SL-20141 Remove "Local Lights" checkbox and instead make the number of lights...
RunitaiLinden
2023-07-21
SL-20010 Make reflection probes ignore touch actions.
RunitaiLinden
2023-07-19
DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces
RunitaiLinden
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-06-23
SL-19897 Fix for 100% transparent objects not showing up in highlight transpa...
RunitaiLinden
2023-05-26
Addressing some performance related feedback with SSR getting drastically slo...
Jonathan "Geenz" Goodman
2023-05-22
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-18
DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft.
RunitaiLinden
2023-05-18
SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Inci...
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-05-17
SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession asser...
RunitaiLinden
2023-05-11
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-11
Finally get glossy SSR up.
Jonathan "Geenz" Goodman
2023-05-11
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
Cosmic Linden
2023-05-03
DRTVWR-559 WIP - optimize ARC calculation et al.
RunitaiLinden
2023-05-02
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time...
RunitaiLinden
2023-05-01
SL-19656 Rewrite avatar and attachment render metrics to not interfere with r...
RunitaiLinden
2023-04-26
Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539
Brad Linden
2023-04-20
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-04-20
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
Cosmic Linden
2023-04-14
Move mipmap generation into LLRenderTarget.
Jonathan "Geenz" Goodman
2023-04-13
SL-19573: Fix alpha mask prims not rendering in HUD
Cosmic Linden
2023-04-12
Fixed DoF
Jonathan "Geenz" Goodman
2023-04-12
Combine glow in a separate shader.
Jonathan "Geenz" Goodman
2023-04-10
Get DoF moved into its own method
Jonathan "Geenz" Goodman
2023-04-08
Start moving our post process into methods.
Jonathan "Geenz" Goodman
2023-04-05
SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)
RunitaiLinden
2023-03-29
DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-03-24
SL-19321 Optimization pass -- Remove another shadow split from probe render, ...
Dave Parks
2023-03-10
DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.
Dave Parks
2023-02-27
DRTVWR-559 Fix for occlusion culling going off the rails when settings change...
Dave Parks
2023-02-21
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...
Dave Parks
2023-02-14
SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...
Dave Parks
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-23
SL-19015 Fix for spot light shadows.
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-10
SL-18869 Optimizations -- Bring back water plane clipping for above/below wat...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2023-01-09
SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "rend...
Dave Parks
2023-01-02
Refactor post processing a smidge
Jonathan "Geenz" Goodman
2022-12-16
SL-18852 Refactor GLTF material rendering to not be special compared to other...
Dave Parks
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
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