Age | Commit message (Collapse) | Author |
|
|
|
|
|
leave DoF enabled while editing
|
|
allocation failure occurs when enabling lighting and shadows.
|
|
enabled.
Reviewed by VoidPointer
|
|
enabled.
Reviewed by VoidPointer
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
enabled.
|
|
|
|
enabled.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reviewed by CB
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
enabled
|
|
|
|
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
|
|
selected we will now also cull the terrain draw pool.
|
|
|
|
|
|
window.
|
|
Coalesced patchset.
|
|
|
|
|
|
(current, requested, full)
|
|
against sculpt based crashers.
|
|
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
|
|
|