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path: root/indra/newview/pipeline.h
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2024-04-171176 integrate llgltfnode with selection manager and llmaniptranslate/rotate ↵RunitaiLinden
(#1258) * #1176 Somewhat working GLTF Node support for translate tool * #1176 Missing file from last commit * #1176 Better translation for rotated nodes. * #1176 Fix for objects snapping back to original position * #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display * #1176 Clean out some unused and not working functions. * #1176 Fix for mac build, incidental cleanup * Mac build fix
2024-02-26#682 Further tweak the conservative update mechanism.Jonathan "Geenz" Goodman
2024-02-23Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Jonathan "Geenz" Goodman
geenz/mirrors-optimization-pass-1
2024-02-21secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵Cosmic Linden
screen
2024-02-21#682 Add an update rate parameter to help throttle mirror updates.Jonathan "Geenz" Goodman
So far 4 seems like a good balance for performance and quality. 2 is great for quality, with 6 or 8 being for higher performance. Also bring back the gaussian filter - may end up adding the FXAA filter though instead.
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2024-01-31secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ↵Cosmic Linden
flag. Final implementation would likely be very different.
2024-01-25Review feedback: Remove static RenderLocalLightCount, as cached settings ↵Cosmic Linden
refresh has surprising performance cost
2024-01-24https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors ↵Jonathan "Geenz" Goodman
debug setting.
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Jonathan "Geenz" Goodman
DRTVWR-583
2024-01-19SL-20606: Full GLTF material preview. Works for most materials.Cosmic Linden
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵Dave Parks
like to read from a depth buffer that is bound for writing
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-10-16SL-20258 Fix for LSL spamming new probes into the scene deadlocking probe ↵RunitaiLinden
updater. Add probe update debug display.
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-04SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵RunitaiLinden
lights rendered scale with the "Quality & speed" slider
2023-08-29Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-08-21Experiment with placement a bit when there's no drawable.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-18Latest updates to the hero probe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-06Making more progress, need to add the heroprobe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-07-21SL-20010 Make reflection probes ignore touch actions.RunitaiLinden
2023-07-19DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfacesRunitaiLinden
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵Cosmic Linden
enabled by default
2023-06-23SL-19897 Fix for 100% transparent objects not showing up in highlight ↵RunitaiLinden
transparent until LoD switch.
2023-05-26Addressing some performance related feedback with SSR getting drastically ↵Jonathan "Geenz" Goodman
slower. DRTVWR-559 DRTVWR-583
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-18DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft.RunitaiLinden
2023-05-18SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. ↵RunitaiLinden
Incidental decruft.
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-17SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵RunitaiLinden
assertion stomping pass). Remove a couple unused debug settings and related code.
2023-05-11Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
DRTVWR-583
2023-05-11SL-19236: Fix HUDs not rendering when transparent water graphics setting is offCosmic Linden
2023-05-03DRTVWR-559 WIP - optimize ARC calculation et al.RunitaiLinden
2023-05-02DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU ↵RunitaiLinden
timer without a frame stall.
2023-05-01SL-19656 Rewrite avatar and attachment render metrics to not interfere with ↵RunitaiLinden
render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Remove now dead code (trackAttachments et al). * SL-19656 Fix for crash on GL <= 3.2
2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-04-20Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-04-20SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended primsCosmic Linden
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
DRTVWR-583
2023-04-13SL-19573: Fix alpha mask prims not rendering in HUDCosmic Linden
2023-04-12Fixed DoFJonathan "Geenz" Goodman
2023-04-12Combine glow in a separate shader.Jonathan "Geenz" Goodman
DRTVWR-559 SL-19524 SL-19513
2023-04-10Get DoF moved into its own methodJonathan "Geenz" Goodman
Still broken, figuring out what's up with depth. DRTVWR-559 SL-19524 SL-19513
2023-04-08Start moving our post process into methods.Jonathan "Geenz" Goodman
Lets make post processing make sense again. DRTVWR-559 SL-19524 SL-19513
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes.
2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ↵Dave Parks
luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-24SL-19321 Optimization pass -- Remove another shadow split from probe render, ↵Dave Parks
incidental decruft.