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path: root/indra/newview/pipeline.h
AgeCommit message (Expand)Author
2023-04-20SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended primsCosmic Linden
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
2023-04-13SL-19573: Fix alpha mask prims not rendering in HUDCosmic Linden
2023-04-12Fixed DoFJonathan "Geenz" Goodman
2023-04-12Combine glow in a separate shader.Jonathan "Geenz" Goodman
2023-04-10Get DoF moved into its own methodJonathan "Geenz" Goodman
2023-04-08Start moving our post process into methods.Jonathan "Geenz" Goodman
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...Dave Parks
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-24SL-19321 Optimization pass -- Remove another shadow split from probe render, ...Dave Parks
2023-03-10DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.Dave Parks
2023-02-27DRTVWR-559 Fix for occlusion culling going off the rails when settings change...Dave Parks
2023-02-21DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...Dave Parks
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...Dave Parks
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-23SL-19015 Fix for spot light shadows.Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-10SL-18869 Optimizations -- Bring back water plane clipping for above/below wat...Dave Parks
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...Dave Parks
2023-01-09SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "rend...Dave Parks
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to other...Dave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-12-13Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
2022-12-12Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-12-06SL-18784 Refactor physics shape display to not require its own render target....Dave Parks
2022-11-18SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ...Dave Parks
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...Dave Parks
2022-10-27SL-18459 WIP -- fix for assert in setGLTFMaterialDave Parks
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible w...Dave Parks
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ...Dave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...Dave Parks
2022-09-23SL-18202 remove old autofpsMnikolenko Productengine
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-08-02SL-17862 Fixed typo in rigged mesh renderingAndrey Kleshchev
2022-06-23SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUEPtolemy
2022-06-17SL-17287 Slightly less hacky and much less crash cube snapshot render target ...Dave Parks
2022-06-10SL-17574 Add probe detail combo box to advanced graphics preferences. Fix sp...Dave Parks