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path: root/indra/newview/pipeline.h
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2024-09-16Raise resolution of local baked texture preview from 512 to 2048Rye Cogtail
2024-09-12Replace glh_linear usage with GLM (#2554)Rye Mutt
2024-08-29Integrate SMAA and rework post process chain for better visual qualityRye Mutt
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
2024-08-26Replaced refreshCachedSetting for sharpening with cached controlRye Mutt
2024-08-24Add Contrast Adaptive Sharpening post process effect(#2399)Rye Mutt
2024-08-17Reduce number of full screen render targetsRye Mutt
2024-08-08#1922 Make PBR scale and offset crosshair work like Texture crosshair doAlexander Gavriliuk
2024-07-03#1870 Tune up for better experience on integrated intel with low memory (#1872)Dave Parks
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again
2024-06-10Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵Brad Linden
project/gltf_development
2024-06-01Re-enable a lot of compiler warnings for MSVC and address the C4267 ↵Ansariel
"possible loss of precision" warnings
2024-05-23Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵Brad Linden
brad/merge-maint-a-to-dev
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
2024-05-06Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵RunitaiLinden
gltf-dev-maint-a-merge
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2024-04-171176 integrate llgltfnode with selection manager and llmaniptranslate/rotate ↵RunitaiLinden
(#1258) * #1176 Somewhat working GLTF Node support for translate tool * #1176 Missing file from last commit * #1176 Better translation for rotated nodes. * #1176 Fix for objects snapping back to original position * #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display * #1176 Clean out some unused and not working functions. * #1176 Fix for mac build, incidental cleanup * Mac build fix
2024-02-26#682 Further tweak the conservative update mechanism.Jonathan "Geenz" Goodman
2024-02-23Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Jonathan "Geenz" Goodman
geenz/mirrors-optimization-pass-1
2024-02-21Convert remaining BOOL to boolAnsariel
2024-02-21secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵Cosmic Linden
screen
2024-02-21#682 Add an update rate parameter to help throttle mirror updates.Jonathan "Geenz" Goodman
So far 4 seems like a good balance for performance and quality. 2 is great for quality, with 6 or 8 being for higher performance. Also bring back the gaussian filter - may end up adding the FXAA filter though instead.
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2024-01-31secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ↵Cosmic Linden
flag. Final implementation would likely be very different.
2024-01-25Review feedback: Remove static RenderLocalLightCount, as cached settings ↵Cosmic Linden
refresh has surprising performance cost
2024-01-24https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors ↵Jonathan "Geenz" Goodman
debug setting.
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Jonathan "Geenz" Goodman
DRTVWR-583
2024-01-19SL-20606: Full GLTF material preview. Works for most materials.Cosmic Linden
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵Dave Parks
like to read from a depth buffer that is bound for writing
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-10-16SL-20258 Fix for LSL spamming new probes into the scene deadlocking probe ↵RunitaiLinden
updater. Add probe update debug display.
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-04SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵RunitaiLinden
lights rendered scale with the "Quality & speed" slider
2023-08-29Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-08-21Experiment with placement a bit when there's no drawable.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-18Latest updates to the hero probe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-06Making more progress, need to add the heroprobe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-07-21SL-20010 Make reflection probes ignore touch actions.RunitaiLinden
2023-07-19DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfacesRunitaiLinden
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵Cosmic Linden
enabled by default
2023-06-23SL-19897 Fix for 100% transparent objects not showing up in highlight ↵RunitaiLinden
transparent until LoD switch.
2023-05-26Addressing some performance related feedback with SSR getting drastically ↵Jonathan "Geenz" Goodman
slower. DRTVWR-559 DRTVWR-583
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-18DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft.RunitaiLinden
2023-05-18SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. ↵RunitaiLinden
Incidental decruft.
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-17SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵RunitaiLinden
assertion stomping pass). Remove a couple unused debug settings and related code.
2023-05-11Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
DRTVWR-583
2023-05-11SL-19236: Fix HUDs not rendering when transparent water graphics setting is offCosmic Linden