Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-06 | Merged in SL-17274 (pull request #964) | Michael Pohoreski | |
SL-17274: Stub for PBR DrawPool and shader Approved-by: Euclid Linden Approved-by: Dave Parks | |||
2022-05-04 | SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵ | Dave Parks | |
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps. | |||
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy | |
2022-04-28 | SL-17281 environment map prototype (stupid slow and hacky, but provides a ↵ | Dave Parks | |
way to get a "real" environment map for shader development) | |||
2022-03-29 | SL-16811 Shape preview images do not display all of the attachments #2 | Andrey Kleshchev | |
Merged previewAvatar and generateImpostor into a single function since they are nearly identical | |||
2022-02-18 | SL-16811 Shape preview images do not display all of the attachments. | Andrey Kleshchev | |
2022-02-01 | SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release ↵ | Dave Parks | |
like behavior) and fix rigged alpha emissive not rendering. | |||
2021-12-07 | SL-16462 Fix for broken water clip plane during water reflection/refraction ↵ | Runitai Linden | |
map render. | |||
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵ | Dave Parks | |
textures | |||
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled | Dave Houlton | |
2021-11-30 | SL-16369 Remove Hardware Skinning setting | Mnikolenko Productengine | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden | |
2021-10-06 | SL-16138 remove checks for now-mandatory capabilities | Dave Houlton | |
2020-11-11 | Merge branch 'master' 6.4.12 into DRTVWR-510 | Dave Houlton | |
2020-10-19 | DRTVWR-510 clean up obsolete downstream-from-mDebugGPU code | Dave Houlton | |
2020-09-28 | Merge branch 'master' into DRTVWR-507-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/pipeline.cpp | |||
2020-07-24 | SL-13406, cleanup and format changes | Dave Houlton | |
2020-07-24 | SL-13406, disable glow no longer disables all post passes | Dave Houlton | |
2020-05-13 | SL-12007 Toggling 'Transparent water' checkbox has no effect | Andrey Kleshchev | |
Opaque water is not compatible with ALM | |||
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-01-29 | SL-12594, remove conditional checks for VertexShaderEnable settings | Dave Houlton | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-10-25 | Backed out changeset: cb9915554e9f (SL-1232/SL-11614) | andreykproductengine | |
2019-08-23 | SL-11778 | Graham Linden | |
Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function. | |||
2019-08-22 | SL-11779 | Graham Linden | |
Make changing shadow res scale not instantly drop/realloc buffers but wait until display gets to it. | |||
2019-08-09 | SL-11614 Rotating objects flicker if Render type Avatar is disabled | ruslantproductengine | |
SL-1232 Derendering Avatar type also derenders some rezzed mesh objects SL-10357 [LOVE ME RENDER] Screen Artifacts in Specific Region(s) - Fixed | |||
2019-07-24 | SL-10625 | Graham Linden | |
2019-07-24 | SL-11610 | Graham Linden | |
Revert attempted fix for 10625. | |||
2019-07-16 | SL-11610 | Graham Linden | |
Give bake its own RT to avoid issues with sharing the water distortion map. Use glFinish to insure RTs will be complete. | |||
2019-07-12 | SL-11109 | Graham Linden | |
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks). | |||
2019-06-04 | SL-11353 | Graham Linden | |
Make culling ignore the geo from the spotlight rendering a shadowmap. | |||
2019-05-31 | SL-11337 | Graham Linden | |
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again. | |||
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-12 | Tab restoration project. | Graham Linden | |
'warn-on-failure:no-tabs' | |||
2019-03-07 | Fix tabs. | Graham Linden | |
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. | |||
2019-03-06 | Make octree walk stop thrashing the caches with tex work. | Graham Linden | |
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering. | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-03-02 | SL-10664 | Graham Linden | |
2019-02-28 | EEP performance WIP | Graham Linden | |
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules). | |||
2019-02-27 | SL-10566 part the fourth | Graham Linden | |
Fix water rendering causing distortion map update very frame. Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness). Add ability to retrieve current user clip plane so it can be saved/restored around water map gen. Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again. Re-enable occlusion in distortion map rendering. | |||
2019-02-21 | Merge | Graham Linden | |
2019-01-18 | SL-10384 | Graham Linden | |
Fix issue with clip plane used in distortion map rendering including objects/avatars above water near surface. | |||
2019-01-08 | Fix broken distortion map rendering (was culling everything). | Graham Linden | |
Clean up deferred\alpha shader to allow re-entrant graphics switching (link error on 2nd compile/link of deferred shaders). Clean up some uses of pragma(optimize,...). | |||
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden | |
2018-12-10 | Mods to allow using ALM rendering in water reflections so | Graham Linden | |
the reflections will better match what they're reflecting when ALM is enabled. |