Age | Commit message (Collapse) | Author |
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Screen
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is open and when effect is opted out of.
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deferred rendering enabled.
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certain times of day.
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on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate).
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http://wiki.secondlife.com/wiki/Depth_of_Field_test
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(transplanted from 30156869364d642a378411539bbca86068e29b77)
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media texture, focus on alt-zoom target if exists, focus 16m in front of camera when in followcam, focus on object under cursor in flycam).
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paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
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minimal skin
removed duplicate rendering of hud elements
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to execute).
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need to apply these manually.
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Changes merged into viewer 2 by Jonathan Yap
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queries if GL is set to not use VBOs for stream draw.
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* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
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data from gDEBugger.
Reviewed by Nyx.
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leaking.
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impostors not working with lighting and shadows enabled.
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Setting the lighting detail happens when we force a graphics level on startup.
This got added with handleRenderLocalLightsChanged, which got added recently.
setLightingDetail is safe to call with the pipeline uninitialized.
Removing the assert to stop the crash.
Fix verified to be safe by davep.
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