Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-01 | merge from viewer-trunk | Tofu Linden | |
2010-04-30 | the second round debug code for EXT-6792: Crash on ATI 3200 | Xiaohong Bao | |
2010-04-30 | trival: remove extra llpushcallstacks, which is for debug only. | Xiaohong Bao | |
2010-04-26 | Make LLPipeline::getVisiblePointCloud not a hot spot. | Dave Parks | |
Reviewed by Palmer. (transplanted from 996892f8a9ac2bd17456340fbd427704340b3553) | |||
2010-04-26 | EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵ | Tofu Linden | |
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b) | |||
2010-04-22 | Stop asserting one of the markDirty paths which really happens in the wild. | Tofu Linden | |
(transplanted from fe2be2242fe59806989f9784a3797e2d5f69442f) | |||
2010-04-21 | Make attached lights not render when disabled in deferred rendering. | Dave Parks | |
(transplanted from 4be49811a590ad3107af3f546475ee6d33928120) | |||
2010-04-21 | Make markVisible as safe as it was, but hopefully not as slow as it was. | Tofu Linden | |
This is also sprinkled with asserts so we can see which of the NULL tests are - or aren't - needed, if it's really so important to skip them. (transplanted from 66851d9c86b7ec5155b6c3950e2971d0d7375826) | |||
2010-04-20 | Another try at finding the new markVisible() crasher without de-optimizing ↵ | Tofu Linden | |
it too badly. Sprinkle it with asserts for the sanity checks we've started to skip, see which one (ones?) fires. (transplanted from 09164f83f03cfa62d0fd8296c810d3e3794cb365) | |||
2010-04-20 | Backed out changeset e13b292907c5 | Tofu Linden | |
This didn't help. I'll try another approach. (transplanted from ecd9ac6b5a41ab5c816fff8d993b03616076b82a) | |||
2010-04-20 | follow-up fix to ede2c9f28dd5 optimization. for all I know, this fix nerfs ↵ | Tofu Linden | |
the delicate branch optimization, BUT there was a real crash there. :/ (transplanted from e13b292907c5c208e0c96de73b80e203412c5c33) | |||
2010-04-20 | Better branch prediction for markVisible. | Dave Parks | |
(transplanted from 5b6c80049d6e6c0df2396099b865729f21200de8) | |||
2010-04-14 | Hack to fix ATI depth shadows screwing up alpha masking. | Dave Parks | |
(transplanted from 730a62c9a717c9aeb730e01632f259601acc1ece) | |||
2010-04-12 | slightly conflicty merge from viewer-trunk, again | Tofu Linden | |
2010-04-12 | (slightly hairy) merge from viewer-hotfix | Tofu Linden | |
2010-04-09 | the first round of the debug code for EXT-6792: Crash on ATI 3200 | Xiaohong Bao | |
2010-04-08 | Total fix for shadows going wonky at altitude. | Dave Parks | |
2010-04-08 | Fix for shadows going crazy at high altitudes. | Dave Parks | |
2010-04-07 | Shadow aliasing fix WIP | Dave Parks | |
2010-03-29 | EXT-6536 : Make LLVOAvatarSelf a singleton | Loren Shih | |
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp". | |||
2010-03-29 | EXT-6536 : Make LLVOAvatarSelf a singleton | Loren Shih | |
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar". | |||
2010-03-25 | EXT-6536 : Make LLVOAvatarSelf a singleton | Loren Shih | |
Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject() | |||
2010-03-23 | EXT-2959 : Full out camera functions from llagent to llagentcamera | Loren Shih | |
First check-in; only compiles, nothing more. | |||
2010-04-07 | merge fix. | Tofu Linden | |
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect ↵ | Dave Parks | |
requirements. | |||
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
SSAO. | |||
2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks | |
2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks | |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵ | Dave Parks | |
revisit soft alpha in materials project. | |||
2010-03-05 | Remove some fast timers that were being futzy. | Dave Parks | |
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
2010-02-23 | merge | Palmer Truelson | |
2010-02-23 | Turning on Davep optimizations again. Backed out changeset d89b00b44ab6 | Palmer Truelson | |
2010-02-18 | EXT-5389 Unreadable resident names with glow. | Tofu Linden | |
2010-02-18 | more cleanup of some dead members. | Tofu Linden | |
2010-02-12 | merge | Palmer Truelson | |
2010-02-12 | Backed out davep's optimization pass. changeset 3c3685de430a | Palmer Truelson | |
2010-02-12 | merge | Palmer | |
2010-02-11 | CID-68 | Tofu Linden | |
Checker: FORWARD_NULL Function: LLPipeline::updateMoveNormalAsync(LLDrawable *) File: /indra/newview/pipeline.cpp not a bug. | |||
2010-02-09 | more fix for EXT-4352: texture problem in viewer 2.0. fixed texture priority ↵ | Xiaohong Bao | |
problem. | |||
2010-02-03 | Optimization pass. | Dave Parks | |
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera | |||
2010-02-01 | const fix. | Tofu Linden | |
2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can ↵ | Tofu Linden | |
perhaps make the UI hurt less. | |||
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
far as the shader is concerned. not complete. | |||
2010-01-28 | woo, dumb GL lights now match up to our dumb shader model pretty well. | Tofu Linden | |
next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken | |||
2010-01-28 | first dribble of directional lights for shaderless path. | Tofu Linden | |
2009-12-21 | DEV-44562 deferred rendering: crease noise sadness | Tofu Linden | |