Age | Commit message (Collapse) | Author |
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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testing based overhaul WIP
Reviewed by Graham
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https://bitbucket.org/lindenlab/viewer-development-materials
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graphics panel to also disable deferred properly and add hooks for default norm and spec textures in texture picker
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attachments.
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*before* glow and other post processing effects that don't care about being gamma correct.
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transform so we can store the environment intensity in the blue channel.
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approximation in light curves. Fix fresnel math.
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remove banding and not break all shiny objects.
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viewer-lion
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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