Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-04 | Get rid of "start" "stop" spam from DoF focal point transition. | Dave Parks | |
2011-03-04 | SH-998 Fix for improper LoD when an object is first rezzed. | Dave Parks | |
2011-03-03 | SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ↵ | Dave Parks | |
media texture, focus on alt-zoom target if exists, focus 16m in front of camera when in followcam, focus on object under cursor in flycam). | |||
2011-03-03 | SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵ | Dave Parks | |
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx. | |||
2011-03-01 | SOCIAL-589 FIX Double nametags shown with Lighting and Shadows enabled in ↵ | Richard Linden | |
minimal skin removed duplicate rendering of hud elements | |||
2011-03-01 | SH-1068 Disable DoF when underwater (shader doesn't have enough information ↵ | Dave Parks | |
to execute). | |||
2011-03-01 | SH-1072 Fix for DoF focal point being incorrect. | Dave Parks | |
2011-02-24 | Merge | Xiaohong Bao | |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵ | Loren Shih | |
need to apply these manually. | |||
2011-02-23 | STORM-1019 Add ability to display beacons for Media on a Prim objects | Robin Cornelius | |
Changes merged into viewer 2 by Jonathan Yap | |||
2011-02-23 | Fixes from merge of viewer-development -> mesh-development. | Loren Shih | |
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵ | Dave Parks | |
queries if GL is set to not use VBOs for stream draw. | |||
2011-02-22 | Merge with viewer-development | Don Kjer | |
2011-02-19 | Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/ | Don Kjer | |
2011-02-18 | Cleanup of headless client (was: DisableRendering mode) | Don Kjer | |
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes. | |||
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵ | Dave Parks | |
data from gDEBugger. Reviewed by Nyx. | |||
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2011-02-14 | Fix for crash when enabling Debug GL (stack underflow) | Dave Parks | |
2011-02-14 | SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵ | Dave Parks | |
impostors not working with lighting and shadows enabled. | |||
2011-02-11 | SH-912 Fix for avatar impostors glitching out at weird angles. | Dave Parks | |
2011-02-08 | SH-940 FIX crash on startup | Nyx (Neal Orman) | |
Setting the lighting detail happens when we force a graphics level on startup. This got added with handleRenderLocalLightsChanged, which got added recently. setLightingDetail is safe to call with the pipeline uninitialized. Removing the assert to stop the crash. Fix verified to be safe by davep. | |||
2011-02-02 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-01 | SH-818 Fix for inability to disable anti-aliasing on ATI catalyst. | Dave Parks | |
2011-02-01 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-01 | SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ↵ | Dave Parks | |
ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects. | |||
2011-01-26 | SH-641 Fix for some objects not properly switching LoD under some situations. | Dave Parks | |
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display. | |||
2011-01-21 | Merge viewer-development-shining up to REV 3bf724ecb7c6 (fix for SH-829: ↵ | Xiaohong Bao | |
Viewer attempting to load precached images in file types that are not being used.) | |||
2011-01-20 | fixed build breakage on mac/linux - unused var | Brad Payne (Vir Linden) | |
2011-01-19 | SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵ | Dave Parks | |
octree nodes. Regressed EXT-7155 so fix for regression included. | |||
2011-01-19 | fix for SH-730: sculpted prim attachment shapes on impostored avatars load ↵ | Xiaohong Bao | |
very slowly | |||
2011-01-18 | SH-571 work in progress. | Dave Parks | |
2011-01-05 | merge | Dave Parks | |
2011-01-05 | SH-571 Fix for mesh shadows blinking on LoD switch. | Dave Parks | |
2011-01-04 | VWR-21927 Fix for water reflections causing LoD updates. | Dave Parks | |
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling. | |||
2010-12-24 | Fix another alignment issue on windows | Roxie Linden | |
2010-12-23 | Fix windows build break | Roxie Linden | |
2010-12-23 | SH-655 - Project mesh viewer crashes on exit. | Roxie Linden | |
A copy constructor was implemented which did a memcpy, which included the vtable pointer which was to another object of another class (same child though). This resulted in the wrong destructor being called. The reason for the memcpy was for alignment purposes. The solution was to move to LLVector4a, which is intrinsicly aligned. Also, did some performance optimizations based on the LLVector4a optimizations. The solution was to re-implement the | |||
2010-12-13 | Commented out some unused variables that gcc complains about | prep linden | |
2010-12-10 | DoF tweaks cleanup. | Dave Parks | |
2010-12-10 | DoF tweaks -- reviewed by Falcon. | Dave Parks | |
2010-12-03 | DoF tweaks -- halo hiding, etc. | Dave Parks | |
2010-12-03 | merge | Dave Parks | |
2010-12-03 | Add CameraCoCRatio to make DoF depending on screen resolution. | Dave Parks | |
2010-12-03 | Apparently the new standard is to NOT suffix ARB extension function pointers ↵ | Dave Parks | |
with ARB. | |||
2010-12-02 | Merge | Dave Parks | |
2010-12-02 | SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵ | Dave Parks | |
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_... | |||
2010-12-02 | Automated merge | Loren Shih | |
2010-12-02 | SH-437 Fix for crash when setting RenderGlow to FALSE when deferred ↵ | Dave Parks | |
rendering is on. | |||
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |