Age | Commit message (Collapse) | Author |
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enabled
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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that are likely to be requested, but never reuse a previously used buffer.
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pointer checks are good.
Reviewed by Kelly
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a bunch of trivial clean-ups and commentary.
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Coalesced patchset.
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against sculpt based crashers.
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deferred rendering targets.
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deselect until the next LoD update
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avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
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for alpha lighting of point lights not matching deferred lights.
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the graphics code.
Reviewed by davep.
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when settings that could affect it are modified.
Reviewed by davep.
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preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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doesn't support for anti-aliasing
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some assorted shader cleanup from changeset e156c46db1b2
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a parameter.
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render targets not getting allocated when needed.
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but shadows are not.
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