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path: root/indra/newview/pipeline.cpp
AgeCommit message (Collapse)Author
2012-06-22mergeDave Parks
2012-05-25MAINT-616 Potential fix for corrupted mip maps.Dave Parks
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ↵Dave Parks
enabled
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-15MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers ↵Dave Parks
that are likely to be requested, but never reuse a previously used buffer.
2012-05-07MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null ↵simon@Simon-PC.lindenlab.com
pointer checks are good. Reviewed by Kelly
2012-04-22and another!Adam Moss
2012-04-22remove a frightening llwarns that was just there for my own education.Adam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
a bunch of trivial clean-ups and commentary.
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
Coalesced patchset.
2012-04-13merge changes for drtvwr-135Oz Linden
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-02-28SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating ↵Dave Parks
deferred rendering targets.
2012-05-02MAINT-775 Particle vertex buffer management optimizationsDave Parks
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-20MAINT-775 More edge case cleanup -- spinning child prims still break on ↵Dave Parks
deselect until the next LoD update
2012-04-19MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).Dave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-07SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵Dave Parks
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
2012-01-24mergeDave Parks
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵Dave Parks
for alpha lighting of point lights not matching deferred lights.
2012-01-23* Optimization to not waste some time doing std::string assignment all over ↵Leslie Linden
the graphics code. Reviewed by davep.
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2011-12-13SH-1427 Fix for redundantly applying light intensity to deferred lights.Dave Parks
2011-12-06Fix for RenderResolutionDivisor no longer working correctly.Dave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-23SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only ↵Leslie Linden
when settings that could affect it are modified. Reviewed by davep.
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-18SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GTDave Parks
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was ↵Leslie Linden
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-15SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code ↵Leslie Linden
doesn't support for anti-aliasing
2011-11-15SH-2652 Fix for linux compile errorDave Parks
2011-11-11SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and ↵Leslie Linden
some assorted shader cleanup from changeset e156c46db1b2
2011-11-11SH-2666 Fix for pixel doubling failsafe on out out of memory.Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-08SH-2608 Fix for debug beacons not rendering properly.Dave Parks
2011-11-07SH-2652 For for screen going white when enabling anti-aliasing.Dave Parks
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵Dave Parks
render targets not getting allocated when needed.
2011-11-04SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled ↵Dave Parks
but shadows are not.
2011-11-04SH-2652 Better DoF combine fooDave Parks