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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2010-04-30trival: remove extra llpushcallstacks, which is for debug only.Xiaohong Bao
2010-04-26Make LLPipeline::getVisiblePointCloud not a hot spot.Dave Parks
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only deferr...Tofu Linden
2010-04-22Stop asserting one of the markDirty paths which really happens in the wild.Tofu Linden
2010-04-21Make attached lights not render when disabled in deferred rendering.Dave Parks
2010-04-21Make markVisible as safe as it was, but hopefully not as slow as it was.Tofu Linden
2010-04-20Another try at finding the new markVisible() crasher without de-optimizing it...Tofu Linden
2010-04-20Backed out changeset e13b292907c5Tofu Linden
2010-04-20follow-up fix to ede2c9f28dd5 optimization. for all I know, this fix nerfs t...Tofu Linden
2010-04-20Better branch prediction for markVisible.Dave Parks
2010-04-14Hack to fix ATI depth shadows screwing up alpha masking.Dave Parks
2010-04-12slightly conflicty merge from viewer-trunk, againTofu Linden
2010-04-12(slightly hairy) merge from viewer-hotfixTofu Linden
2010-04-09the first round of the debug code for EXT-6792: Crash on ATI 3200Xiaohong Bao
2010-04-08Total fix for shadows going wonky at altitude.Dave Parks
2010-04-08Fix for shadows going crazy at high altitudes.Dave Parks
2010-04-07Shadow aliasing fix WIPDave Parks
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
2010-03-25EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
2010-03-23EXT-2959 : Full out camera functions from llagent to llagentcameraLoren Shih
2010-03-09Break name tag code out into LLHUDNameTagJames Cook
2010-03-08Merge with viewer 2 beta 4James Cook
2010-02-26Removed unnecessary include llhudtext.h from llviewerobject.hJames Cook
2010-02-11CID-68Tofu Linden
2010-02-09more fix for EXT-4352: texture problem in viewer 2.0. fixed texture priority ...Xiaohong Bao
2010-04-07merge fix.Tofu Linden
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect r...Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-23mergePalmer Truelson
2010-02-23Turning on Davep optimizations again. Backed out changeset d89b00b44ab6Palmer Truelson
2010-02-18EXT-5389 Unreadable resident names with glow.Tofu Linden
2010-02-18more cleanup of some dead members.Tofu Linden
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer
2010-02-03Optimization pass.Dave Parks
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can perhaps...Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as fa...Tofu Linden
2010-01-28woo, dumb GL lights now match up to our dumb shader model pretty well.Tofu Linden
2010-01-28first dribble of directional lights for shaderless path.Tofu Linden