Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-16 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-10-04 | SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵ | RunitaiLinden | |
lights rendered scale with the "Quality & speed" slider | |||
2023-09-25 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-09-22 | SL-15039 Prune unused preferences #1 | Andrey Kleshchev | |
List of removed preferences (usused per statistics): AdvanceOutfitSnapshot AnimationDebug AskedAboutCrashReports AudioLevelDoppler AudioLevelRolloff AudioLevelUnderwaterRolloff AudioLevelWind AutoAcceptNewInventory AutoLoadWebProfiles AvatarBacklight AvatarPickerSortOrder AvatarPosFinalOffset AvatarBakedTextureUploadTimeout AvatarBakedLocalTextureUpdateTimeout AnimatedObjectsIgnoreLimits AnimatedObjectsGlobalScale AvatarBoundingBoxComplexity StartUpChannelUUID NearByChatChannelUUID NotificationChannelUUID AlertChannelUUID AssetStorageLogFrequency AvatarInspectorTooltipDelay AllowBottomTrayButtonReordering AvatarRotateThresholdSlow AvatarRotateThresholdFast | |||
2023-09-21 | SL-20319 Crash at removeMutedAVsLights | Andrey Kleshchev | |
Merge conflict? This was fixed in SL-17752 but somehow reverted without a commit | |||
2023-08-30 | SL-19842 Followup -- fix sunlight going black and make automatic object ↵ | RunitaiLinden | |
probes more wishy-washy (removes dark splotches where probes get stuck in walls) | |||
2023-08-29 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden | |
2023-08-21 | Experiment with placement a bit when there's no drawable. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-21 | Readd occlusion culling for hero probes. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-21 | Further cleanup of the hero probe manager. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-18 | Latest updates to the hero probe manager. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-07 | Revert LLReflectionMapManager | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-06 | Making more progress, need to add the heroprobe manager. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-07-27 | SL-18720 getDataBegin() and stateSort() crashes | Andrey Kleshchev | |
No repro, but likely cause is in mOctreeNode being NULL. Marked octree group as dead when destroyed and added isDead verification | |||
2023-07-21 | SL-20010 Make reflection probes ignore touch actions. | RunitaiLinden | |
2023-07-19 | DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces | RunitaiLinden | |
2023-07-17 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵ | Cosmic Linden | |
enabled by default | |||
2023-07-12 | SL-19567: (WIP) Add options to use higher precision for glow and ↵ | Cosmic Linden | |
post-process buffers. Disabled by default. | |||
2023-06-27 | Just about got hero reflection maps working. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-06-27 | SL-19897 Followup -- handle 100% transparent objects that are "active" | RunitaiLinden | |
2023-06-23 | SL-19897 Fix for 100% transparent objects not showing up in highlight ↵ | RunitaiLinden | |
transparent until LoD switch. | |||
2023-06-15 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-15 | Add missing variable initialization, and make water support glossy SSR again. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-14 | SL-19838 Fix for transparent PBR materials always casting shadows. | RunitaiLinden | |
2023-06-11 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-02 | DRTVWR-559 Add missed "should override" check (thanks, Rye!) | RunitaiLinden | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-05-26 | Addressing some performance related feedback with SSR getting drastically ↵ | Jonathan "Geenz" Goodman | |
slower. DRTVWR-559 DRTVWR-583 | |||
2023-05-24 | SL-19755 Small tweak to make exposure not start at black. | RunitaiLinden | |
2023-05-22 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-22 | SL-19737 Fix for alpha objects falling off of impostors. | RunitaiLinden | |
2023-05-18 | DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft. | RunitaiLinden | |
2023-05-18 | SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. ↵ | RunitaiLinden | |
Incidental decruft. | |||
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-05-17 | SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵ | RunitaiLinden | |
assertion stomping pass). Remove a couple unused debug settings and related code. | |||
2023-05-16 | DRTVWR-559 Decruft deprecated OpenGL flags. | RunitaiLinden | |
2023-05-11 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-11 | Finally get glossy SSR up. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-05-11 | Merge pull request #212 from secondlife/SL-19236 | cosmic-linden | |
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off | |||
2023-05-11 | SL-19236: Fix HUDs not rendering when transparent water graphics setting is off | Cosmic Linden | |
2023-05-11 | SL-19656 Remove LLPerfStats thread and fold into General thread. Hook ↵ | RunitaiLinden | |
avatar GPU time into LLPerfStats. Incidental decruft. | |||
2023-05-02 | DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU ↵ | RunitaiLinden | |
timer without a frame stall. | |||
2023-05-01 | SL-19656 Rewrite avatar and attachment render metrics to not interfere with ↵ | RunitaiLinden | |
render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Remove now dead code (trackAttachments et al). * SL-19656 Fix for crash on GL <= 3.2 | |||
2023-04-28 | SL-19644: Bind the shader on every shadow alpha blend call | Cosmic Linden | |
2023-04-28 | SL-19644: Move GLTF transform reset out of pushBatch | Cosmic Linden | |
2023-04-28 | Merge pull request #198 from secondlife/DRTVWR-559-merge-539 | Brad Linden | |
DRTVWR-559 merge 539 | |||
2023-04-27 | DRTVWR-559 Fix for crash on GL 3. | RunitaiLinden | |