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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2012-04-18Updating llpathinglibrary method calls to cleaned-up version of the library i...Todd Stinson
2012-04-18Updating to the latest llphysicextensions pre-built package with the now lowe...Todd Stinson
2012-04-13merge changes for drtvwr-135Oz Linden
2012-04-12Removed blending artifacts on path bookend shapes.prep linden
2012-04-12Path bookends are now vb's. Which means they are now lit and transparent in t...prep linden
2012-04-09Re-implementing the path testing functionality as a proper LLTool.Todd Stinson
2012-04-05Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...Todd Stinson
2012-04-05Fix for: assert when rendering paths, wireframe world when navmesh render dis...Dave Parks
2012-04-04Cleanup edge render and resolve assertions from lack of normals in edges.Dave Parks
2012-04-04Light the navmeshDave Parks
2012-04-03Cleanup -- use falcon's default colors -- fix bug where screen remains blank ...Dave Parks
2012-04-03Make navmesh show up in xray view.Dave Parks
2012-04-03Switch x-ray render to non-wirefrmae by default.Dave Parks
2012-04-03Fix render orders.Dave Parks
2012-04-03Fix build. Axe deprecated glNormal call. Don't show the world just because ...Dave Parks
2012-04-03Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-04-03Pathfinding visualization WIP -- add many controls for x-ray render, add ligh...Dave Parks
2012-04-02mergeDave Parks
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ...Dave Parks
2012-04-02Path 409: Fix for hud attachments messing up rendering of navmesh display.prep
2012-03-28Updating the navmesh colors based on discussions with Leo.Todd Stinson
2012-03-28Fixed blend caps for navmesh tris and updated navmesh face alpha to be totall...prep
2012-03-28Added support for customizing the colors used in the navmesh visualizer.prep
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-03-22Fixed header/code inconsistenciesprep
2012-03-21Path-282: Added support for viewing the walkability map for various character...prep
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...Dave Parks
2012-03-14Added flush support to navmesh havok display wrapper and made lines a bit thi...prep
2012-03-13pull and merge from viewer-developmentprep
2012-03-07Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering f...prep
2012-03-07Path-387, Path-283: Navmesh rendering fix.prep
2012-03-07Fix for overlaying navmesh on renderable geometry.prep
2012-03-07Partial fix for Path-387. Path-287 Viewer perfomance tweaks.prep
2012-02-28PATH-199: Cleaning up code related to object flags so that I can better use t...Todd Stinson
2012-02-28SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating def...Dave Parks
2012-05-02MAINT-775 Particle vertex buffer management optimizationsDave Parks
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-20MAINT-775 More edge case cleanup -- spinning child prims still break on desel...Dave Parks
2012-04-19MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).Dave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-07SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-01-27PATH-192 FIX fixed last issues with convex decomp mergeNyx (Neal Orman)
2012-01-25Fixing issue with renamed header file in a pre-built package.Todd Stinson
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...Dave Parks
2012-01-24mergeDave Parks
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks