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issues, alpha-blend objects still missing haze underwater
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reflect/distort RTs
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render
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setting
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passes, not gamma correct, needs cleanup
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dist broken
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no refl, no water dis
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https://bitbucket.org/lindenlab/viewer-development-materials
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normal/spec textures causes application to the correct tex channel
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https://bitbucket.org/lindenlab/viewer-development-materials
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cards were also failing
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older nV mobile cards with single FP hardware
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parameters
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rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
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hosing the Mac on 10.6.8
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correctly and fix issues with transition from no-bumps to normal maps
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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testing based overhaul WIP
Reviewed by Graham
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https://bitbucket.org/lindenlab/viewer-development-materials
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graphics panel to also disable deferred properly and add hooks for default norm and spec textures in texture picker
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