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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-11-02mergeDave Parks
2011-11-02SH-2648 Fix for flickering shadows on 40% transparent objects.Dave Parks
2011-11-01SH-2620 Force FXAA shader to off on OSXDave Parks
2011-10-25SH-2618 Fix for local lights option being off by one clickDave Parks
2011-10-24SH-2240 Fix for crash on enabling shadows when Debug GL is enabledDave Parks
2011-10-20SH-2240 GL 1.2 compatibility passDave Parks
2011-10-19Fix for VBO pools not getting cleared appropriately.Dave Parks
2011-10-19SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.Dave Parks
2011-10-19storm-1622: fix viewer-side wind turbulence simulationOz Linden
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
2011-10-06SH-2454 Fix for attachments casting shadows/showing up in water when "show me...Dave Parks
2011-10-05SH-2454 Fix for head attachments not casting shadows when in mouselook mode.Dave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-09-30SH-2465 Fix for redundant addition of bloom when FXAA enabledDave Parks
2011-09-30mergeDave Parks
2011-09-30Fix for linux buildDave Parks
2011-09-30SH-2244 Fix for performance warning on AMD cardsDave Parks
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...Dave Parks
2011-09-27SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex ...Dave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...Dave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-13mergeDave Parks
2011-09-01for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is...Xiaohong Bao
2011-08-31MergeXiaohong Bao
2011-08-27SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA...Dave Parks
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas w...Dave Parks
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...Dave Parks
2011-08-11mergeDave Parks
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-11SH-2181 Fix for occlusion culling going bonkers when ban lines are present.Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-08-02pulling latest viewer-development into mesh merge branch.Nyx (Neal Orman)
2011-07-29STORM-1512 Fix for crash when rendering impostors.Dave Parks
2011-07-29mergeDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-25merging latest viewer-development to mesh merge candidate.Nyx (Neal Orman)