Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden | |
Add new class3 shadow shaders for VSM shadows. Add disabled shadow pass in WLSky for using above. | |||
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden | |
2018-12-19 | Fix broken culling when rendering water reflection (unstable for many scene ↵ | Graham Linden | |
elements when 'Everything' is turned on). | |||
2018-12-17 | Merge | Graham Linden | |
2018-12-13 | Merge | Rider Linden | |
2018-12-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-12-10 | Mods to allow using ALM rendering in water reflections so | Graham Linden | |
the reflections will better match what they're reflecting when ALM is enabled. | |||
2018-12-10 | SL-9698 [EEP] Add beacons that point to sun & moon position | maxim_productengine | |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-12-03 | SL-10055 | Graham Linden | |
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing. | |||
2018-11-27 | Comment out unused variables for mac build. | Rider Linden | |
2018-11-26 | SL-10099 | Graham Linden | |
Remove user clip plane from culling pass and from attachment vis update. There will be more slop and render submits, but the results will be more stable and involve less culling mystery bugs like 9708. | |||
2018-11-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-11-14 | Merge | Rider Linden | |
2018-11-14 | Merged in lindenlab/axon | AndreyL ProductEngine | |
2018-11-09 | More incremental revive of 39561 contents to determine cuplrit. | Graham Linden | |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-11-02 | Merge SL-10005 fix | Graham Linden | |
2018-11-02 | SL-10005 | Graham Linden | |
Make set of copied bits (depth and/or stencil) match those present in the source and dest. May avoid driver crash on Intel HD graphics. | |||
2018-10-10 | SL-9849 - color tweaks for dynamic bounding box. show impostor extents ↵ | Brad Payne (Vir Linden) | |
varies line thickness depending on how recently impostor was generated | |||
2018-10-10 | SL-9849 - debug option for show impostor extents | Brad Payne (Vir Linden) | |
2018-10-09 | SL-9708 slight refrain | Graham Linden | |
Remove portion of 9709 fix causing 9708 to regress. | |||
2018-10-09 | SL-9709 | Graham Linden | |
Make VOWater objects avoid culling. | |||
2018-09-25 | SL-1505 and SL-9608 | Graham Linden | |
Get both reflections and clip plane bugs fixed (at the same damn time). | |||
2018-09-24 | SL-9708 | Graham Linden | |
Fix knock-on from fix for SL1505 reflection matrix bug by putting back old code for setting up underwater culling planes. Fix some diffs from viewer-release. | |||
2018-09-19 | SL-1505 | Graham Linden | |
Prepend dir names to comments in water shaders to differentiate them in nSight captures. Fix calc of reflection camera modelview mats to properly reflect the environment. | |||
2018-09-18 | SL-1475 | Graham Linden | |
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water. | |||
2018-09-17 | SL-1503 MAINT Objects do not rendering under water | ruslantproductengine | |
Fixed. | |||
2018-09-10 | Fixes for switching between atmospherics implementations on the fly. | Graham Linden | |
2018-09-10 | First pass at preferences and feature table hookup for advanced atmospherics. | Graham Linden | |
2018-09-06 | MAINT-9077 FIXED Jellydolled avatar attachments can emit light. | maxim_productengine | |
2018-08-31 | MAINT-8983 cut RenderShadowBias down to -0.004 to get shadows reconnected to ↵ | Graham Linden | |
the ground | |||
2019-05-01 | Merged in lindenlab/viewer-bear | AndreyL ProductEngine | |
2019-04-30 | Fix spurious assert from using highlights without binding highlight shader. | Graham Linden | |
Only affects devs, but could have downstream consequences for rendering. | |||
2019-04-22 | SL-10828 [Dev tools] Scroll for fast timer | andreykproductengine | |
2018-07-09 | Test Hg coding policy hooks. | Graham Linden | |
2018-07-09 | Test Hg coding policy hooks. | Graham Linden | |
2018-06-29 | MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which ↵ | Graham Linden | |
expects it not to match the projection mat works again Fix misspellinging in missing settings asset notification string Fix moon quat conversion to get proper directional rotation Add early out so attempting to set parcel env settings doesn't crash | |||
2018-06-29 | MAINT-8335 Derendering Avatar type also derenders some rezzed mesh objects | ruslantproductengine | |
Fixed | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2018-06-01 | Fix mis-merge of LLSettingsBase and remove optimize pragmas. | Graham Linden | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-31 | Merge | Rider Linden | |
2018-05-23 | Merge | Graham Linden graham@lindenlab.com | |
2018-05-18 | Make nighttime elev constant _SIN, since it uses a sin value. | Graham Linden graham@lindenlab.com | |
Put that constant in sky settings and eliminate dups. Fix up logic around when to use heavenly bodies (fix broken moon in basic sky). Remove unnecessary clip to horizon. Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime(). | |||
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-03-08 | Rename getFogColor from water and sky settings to getWaterFogColor and ↵ | Graham Linden graham@lindenlab.com | |
getSkyFogColor. |