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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2013-06-03NORSPEC-229 Fix for linux build.Dave Parks
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-20NORSPEC-197 Fix for fullbright alpha masked objects not renderingDave Parks
2013-05-17Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-05-16NORSPEC-190 Fix for local lights not being gamma corrected on alpha objects.Dave Parks
2013-05-14NORSPEC-103 reflect normal/spec UVs in face edit overlay displayGraham Madarasz
2013-05-14NORSPEC-151 NORSPEC-152 fix handling of disable of bumpy and shiny in graphic...Graham Madarasz
2013-05-10merge changes for 3.5.2-beta5Oz Linden
2013-05-10merge changes for 3.5.2-beta4Oz Linden
2013-05-09MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.Dave Parks
2013-05-08merge changes for 3.5.1-releaseOz Linden
2013-05-06NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.Dave Parks
2013-05-03NORSPEC-151 make disabling bumpyshiny disable adv lighting model as wellGraham Madarasz (Graham)
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-04-23NORSPEC-142 Fix for unusable performance on GTX 285Dave Parks
2013-04-22NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ...Dave Parks
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-02Automated merge with https://bitbucket.org/lindenlab/davep-materialsDave Parks
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-04-01merge changes for 3.5.0-beta7Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-28NORSPEC-63 Fix for faces with materials not casting shadows.Dave Parks
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-60 Fix for bloom on all shiny surfaces.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-03-11Viewer-chui mergeprep
2013-02-15Merge with latest viewer-dev-materials.Geenz
2013-02-15Fixed: alpha mode shaders not being bound appropriately.Geenz
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2013-01-30Pull merge from lindenlab/viewer-developementMerov Linden
2013-01-30Specular map support. This is the vast majority of the material parameters i...Geenz
2013-01-25Linearize light source colors, and a bit of cook torrance fanciness.Geenz
2013-01-24merging in viewer-beta.Nyx Linden
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-12-12Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.William Todd Stinson
2012-12-12Pull and merge viewer-developmentsimon@Simon-PC.lindenlab.com
2012-12-11Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-12-11Automated merge with ssh://bitbucket.org/lindenlab/viewer-developmentLogan Dethrow