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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-13mergeDave Parks
2011-09-01for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is...Xiaohong Bao
2011-08-31MergeXiaohong Bao
2011-08-27SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA...Dave Parks
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas w...Dave Parks
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...Dave Parks
2011-08-11mergeDave Parks
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-11SH-2181 Fix for occlusion culling going bonkers when ban lines are present.Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-08-02pulling latest viewer-development into mesh merge branch.Nyx (Neal Orman)
2011-07-29STORM-1512 Fix for crash when rendering impostors.Dave Parks
2011-07-29mergeDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-25merging latest viewer-development to mesh merge candidate.Nyx (Neal Orman)
2011-07-20SH-2021 Fix for black water at the horizon from occlusion culling madness.Dave Parks
2011-07-20SH-1838 Add error handling for allocation of off screen render targets.Dave Parks
2011-07-19SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook ProsLeslie Linden
2011-07-18SH-2031 Fix for shadow render targets using inappropriate shader for occlusio...Dave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-07-15Merge from viewer-developmentXiaohong Bao
2011-07-09SH-2007 Code cleanup, expand minimum header size to 4KB, better comments arou...Dave Parks
2011-06-11Fix for under water render going black when deferred rendering and anti-alias...Dave Parks
2011-06-11SH-1778 Physics shape display fix up.Dave Parks
2011-06-10Fix for show object updates not working (and crashing, and behaving badly).Dave Parks
2011-06-08fix for SH-1561: Enabling show Physics Shape disables glowXiaohong Bao
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree node...Dave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely n...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
2011-05-09fix for SH-Render Metadata Physics Shapes on Development Client Gives Black S...Xiaohong Bao
2011-05-04SH-1456 Fix for bad DoF focal point when camera is at rest.Dave Parks
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...Dave Parks
2011-04-25SH-1427 Fix for alpha objects not getting the right light curves when deferre...Dave Parks
2011-04-22mergeDave Parks
2011-04-21mergeDave Parks
2011-04-21mergeDave Parks
2011-04-20SH-1417 Disable occlusion culling for reflection map for now.Dave Parks
2011-04-20SH-1411 Fix for shadows from large objects flickering at odd angles at certai...Dave Parks