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2024.09-ExtraFPS
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maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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pipeline.cpp
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Author
2023-02-10
SL-19187 Fix for occlusion and shadow frusta debug displays not working as ex...
Dave Parks
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2023-01-31
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-23
SL-19015 Fix for ugly SSAO
Dave Parks
2023-01-23
SL-19015 Fix for spot light shadows.
Dave Parks
2023-01-23
SL-19015 Fix gamma correct shader noise parameters (remove banding)
Dave Parks
2023-01-20
SL-18869 Followup -- fix for sky being black in probes and too bright outside...
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-11
SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in renderShadow...
Dave Parks
2023-01-11
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ...
Dave Parks
2023-01-10
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...
Dave Parks
2023-01-10
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Dave Parks
2023-01-10
SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map r...
Dave Parks
2023-01-10
Fix mac build for DRTVWR-559
Brad Linden
2023-01-10
SL-18869 Optimizations -- Bring back water plane clipping for above/below wat...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...
Dave Parks
2023-01-09
SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "rend...
Dave Parks
2023-01-02
Refactor post processing a smidge
Jonathan "Geenz" Goodman
2022-12-16
SL-18719 GL 3.0/3.1 compatibility pass.
Dave Parks
2022-12-16
SL-18852 Refactor GLTF material rendering to not be special compared to other...
Dave Parks
2022-12-15
SL-18782 Fix fir assert when enabling SSR
Dave Parks
2022-12-14
SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes
Dave Parks
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-12-12
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2022-12-06
SL-18784 Refactor physics shape display to not require its own render target....
Dave Parks
2022-12-06
SL-18788 Fix for legacy shiny not working until after restart when reflection...
Dave Parks
2022-12-06
SL-18785 Fix for corrupt reflection probes on various preference changes. Ad...
Dave Parks
2022-12-02
SL-18739 Fix for some textures not loading. Remove some tabs.
Dave Parks
2022-12-02
SL-18745 Fix for assert on teleport.
Dave Parks
2022-11-30
SL-18745 Fix for LLVertexBuffer assertion on shutdown.
Dave Parks
2022-11-22
SL-18683 Fix for corruption on alpha blended PBR materials.
Dave Parks
2022-11-18
SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ...
Dave Parks
2022-11-16
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-11-16
A few tweaks to SSR while I'm in the neighborhood.
Geenz
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-11-11
SL-18615 Fix for beacons not rendering and beacon highlights flickering.
Dave Parks
2022-10-28
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...
Dave Parks
2022-10-27
SL-18459 WIP -- fix for assert in setGLTFMaterial
Dave Parks
2022-10-26
Merged in SL-17005_cosmic_win8 (pull request #1106)
Sabrina Shanman
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