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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...RunitaiLinden
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
2023-04-12Fix for nameplates, HUD text generally.Jonathan "Geenz" Goodman
2023-04-12Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactorJonathan "Geenz" Goodman
2023-04-12Fixed DoFJonathan "Geenz" Goodman
2023-04-12Combine glow in a separate shader.Jonathan "Geenz" Goodman
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-10Get DoF workingJonathan "Geenz" Goodman
2023-04-10Get DoF moved into its own methodJonathan "Geenz" Goodman
2023-04-08Fix SSR.Jonathan "Geenz" Goodman
2023-04-08Start scrapping screenTarget().Jonathan "Geenz" Goodman
2023-04-08Start moving our post process into methods.Jonathan "Geenz" Goodman
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ambiance....RunitaiLinden
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-03-31Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-31Move glow extract to be after tonemapping.Jonathan "Geenz" Goodman
2023-03-31Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...Dave Parks
2023-03-28DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...Dave Parks
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-27DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake h...Dave Parks
2023-03-24SL-19321 Optimization pass -- Remove another shadow split from probe render, ...Dave Parks
2023-03-24SL-19321 Optimization pass -- reduce occlusion culling frame stalls, reduce s...Dave Parks
2023-03-13SL-19371 Fix for occlusion culling getting stuck after teleport.Dave Parks
2023-03-13Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-13Make sure the glow combine only happens in the gamma correct shader.Jonathan "Geenz" Goodman
2023-03-10DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.Dave Parks
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-03-07SL-19349 Fix for hang on bulk upload of materials, add bulk upload option to ...Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-27DRTVWR-559 Fix for occlusion culling going off the rails when settings change...Dave Parks
2023-02-24DRTVWR-559 Add controls for tonemapper to advanced preferences.Dave Parks
2023-02-23SL-19236 Fix for HUDs not rendering when transparent water is disabled.Dave Parks
2023-02-23DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...Dave Parks
2023-02-21DRTVWR-559 Fix SSR on transparent PBR surfaces.Dave Parks
2023-02-21DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...Dave Parks
2023-02-21SL-19239 Day after three day quality pass - add ACES tone mapping to address ...Dave Parks
2023-02-15SL-19219 Fix for reflection probe display rendering during HUD render (also s...Dave Parks
2023-02-15SL-18568 Fix for only one projector casting shadows.Dave Parks
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...Dave Parks
2023-02-10SL-19187 Fix for occlusion and shadow frusta debug displays not working as ex...Dave Parks
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...Dave Parks