Age | Commit message (Collapse) | Author |
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another attempt to move mem stat into base class
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objects invisible.
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than in Release viewer
moved occlusion culling earlier in login process
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optimizations and missing statics
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continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
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late
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and fix alpha for deferred impostor shader
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missing shoes/belts/handbags/cigarettecases/etc
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for mostly-transparent buffer pixels, aka hair in ALM only
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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changing the scene lighting
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correct
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attachments on impostors
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consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
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bullet-proof. Reviewed by Kelly
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there are no samples during the time period.
added hasValue to SampleAccumulator so we don't print a value when we don't have
a single sample yet
added some disabled log output for scene load timing
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deferred (opaque objects)
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issues, alpha-blend objects still missing haze underwater
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reflect/distort RTs
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render
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setting
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passes, not gamma correct, needs cleanup
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dist broken
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no refl, no water dis
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console
added percentage/ratio units
added auto-range and auto tick calculation to stat bar to automate display stats
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there are generally zero under water occluders.
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slight cleanup.
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normalizes from various lighting functions, rework flow control based on profile feedback.
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divides from various lighting functions.
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