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path: root/indra/newview/pipeline.cpp
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2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-30Automated merge with http://bitbucket.org/lindenlab/viewer-interestingXiaohong Bao
2013-08-30fix for SH-4295: Interesting: Teleporting to previous location leave some ↵Xiaohong Bao
objects invisible.
2013-08-29SH-4292 FIX: Interesting: My avatar declouds slower in Interesting viewer ↵Richard Linden
than in Release viewer moved occlusion culling earlier in login process
2013-08-19Automated merge with http://bitbucket.org/lindenlab/viewer-interestingXiaohong Bao
2013-08-19MergeXiaohong Bao
2013-08-19Fix merge issues from genBBoxes optimizations fighting with genBBoxes ↵Graham Linden
optimizations and missing statics
2013-08-19Merge in viewer-releaseGraham Linden
2013-08-19mergeRichard Linden
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
2013-08-16fix for SH-4297: interesting: viewer-interesting starts loading cached scene ↵Xiaohong Bao
late
2013-08-15NORSPEC-349 make render targets use original formats when resizing impostors ↵Graham Linden
and fix alpha for deferred impostor shader
2013-08-14NORSPEC-342 add simple pass type to things rendered for impostors to fix ↵Graham Linden
missing shoes/belts/handbags/cigarettecases/etc
2013-08-13NORSPEC-342 fix the invisi-feetGraham Linden
2013-10-10MAINT-2968 Fix for crash on AMD hardware running current drivers.Dave Parks
2013-08-12mergeRichard Linden
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth ↵Graham Linden
for mostly-transparent buffer pixels, aka hair in ALM only
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09fix for SH-4394: Interesting: viewer culls lights behind the camera, ↵Xiaohong Bao
changing the scene lighting
2013-08-08fix for SH-4402: interesting: lower FPS with lots of objects in viewXiaohong Bao
2013-08-07more fix for SH-4397: Object cache occlusion culling results are not always ↵Xiaohong Bao
correct
2013-08-07NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostorsGraham Linden
2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha ↵Graham Linden
attachments on impostors
2013-08-05fix for SH-4397: Object cache occlusion culling results are not always correctXiaohong Bao
2013-07-30Summer cleaning - removed a lot of llcommon dependencies to speed up build timesRichard Linden
consolidated most indra-specific constants in llcommon under indra_constants.h fixed issues with operations on mixed unit types (implicit and explicit) made LL_INFOS() style macros variadic in order to subsume other logging methods such as ll_infos added optional tag output to error recorders
2013-07-30Merge downstream codesimon
2013-07-30MAINT-2913: crash in LLCamera::AABBInFrustum. Tried to make array indexessimon
bullet-proof. Reviewed by Kelly
2013-07-30NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehowGraham Linden
2013-07-29NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on MacGraham Madarasz (Graham Linden)
2013-07-24SH-4376 FIX: Interesting: in Statistics, replace the text "0" with "n/a" whenRichard Linden
there are no samples during the time period. added hasValue to SampleAccumulator so we don't print a value when we don't have a single sample yet added some disabled log output for scene load timing
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵Graham Linden
deferred (opaque objects)
2013-07-23MergeXiaohong Bao
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵Graham Linden
issues, alpha-blend objects still missing haze underwater
2013-07-17NORSPEC-291 fix materials underwater, disable attempt at materials in ↵Graham Linden
reflect/distort RTs
2013-07-15NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only ↵Graham Linden
render
2013-07-15NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime ↵Graham Linden
setting
2013-07-15NORSPEC-291 WIP materials working underwater and in reflection and dis ↵Graham Linden
passes, not gamma correct, needs cleanup
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-12NORSPEC-291 WIP first attempt at materials in reflection/waterdis mapsGraham Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-10MergeGraham Linden
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵Graham Linden
no refl, no water dis
2013-07-09Remove failed renderDeferredLightingToRenderTarget experimentGraham Madarasz (Graham)
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-07-08SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics ↵Richard Linden
console added percentage/ratio units added auto-range and auto tick calculation to stat bar to automate display stats
2013-07-02NORSPEC-290 Disable occlusion culling for distortion render target since ↵Dave Parks
there are generally zero under water occluders.
2013-07-01NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, ↵Dave Parks
slight cleanup.
2013-07-01NORSPEC-290 Shader optimization WIP -- remove some more divides and ↵Dave Parks
normalizes from various lighting functions, rework flow control based on profile feedback.
2013-06-28NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ↵Dave Parks
divides from various lighting functions.