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path: root/indra/newview/pipeline.cpp
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2010-05-05merge from viewer-publicTofu Linden
2010-05-05merge from viewer-publicTofu Linden
2010-05-05for EXT-7080: Outfit texture updates are not transmitted (in either ↵Xiaohong Bao
direction) when HTTP Textures is enabled. turn on HTTP uploading cap check for baked textures and turn off HTTP downloading checking for baked textures.
2010-05-04EXT-7080: another partial FIXED: Outfit texture updates are not transmitted ↵Xiaohong Bao
(in either direction) when HTTP Textures is enabled. set LLPipeline::sForceOldBakedUpload = TRUE; by default so baked texture uploading always through UDP.
2010-05-04EXT-7168Tofu Linden
Fix the tying of the deferred prefs UI to the featuretable.
2010-05-01merge from viewer-trunkTofu Linden
2010-04-30the second round debug code for EXT-6792: Crash on ATI 3200Xiaohong Bao
2010-04-30trival: remove extra llpushcallstacks, which is for debug only.Xiaohong Bao
2010-04-26Make LLPipeline::getVisiblePointCloud not a hot spot.Dave Parks
Reviewed by Palmer. (transplanted from 996892f8a9ac2bd17456340fbd427704340b3553)
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-04-22Stop asserting one of the markDirty paths which really happens in the wild.Tofu Linden
(transplanted from fe2be2242fe59806989f9784a3797e2d5f69442f)
2010-04-21Make attached lights not render when disabled in deferred rendering.Dave Parks
(transplanted from 4be49811a590ad3107af3f546475ee6d33928120)
2010-04-21Make markVisible as safe as it was, but hopefully not as slow as it was.Tofu Linden
This is also sprinkled with asserts so we can see which of the NULL tests are - or aren't - needed, if it's really so important to skip them. (transplanted from 66851d9c86b7ec5155b6c3950e2971d0d7375826)
2010-04-20Another try at finding the new markVisible() crasher without de-optimizing ↵Tofu Linden
it too badly. Sprinkle it with asserts for the sanity checks we've started to skip, see which one (ones?) fires. (transplanted from 09164f83f03cfa62d0fd8296c810d3e3794cb365)
2010-04-20Backed out changeset e13b292907c5Tofu Linden
This didn't help. I'll try another approach. (transplanted from ecd9ac6b5a41ab5c816fff8d993b03616076b82a)
2010-04-20follow-up fix to ede2c9f28dd5 optimization. for all I know, this fix nerfs ↵Tofu Linden
the delicate branch optimization, BUT there was a real crash there. :/ (transplanted from e13b292907c5c208e0c96de73b80e203412c5c33)
2010-04-20Better branch prediction for markVisible.Dave Parks
(transplanted from 5b6c80049d6e6c0df2396099b865729f21200de8)
2010-04-14Hack to fix ATI depth shadows screwing up alpha masking.Dave Parks
(transplanted from 730a62c9a717c9aeb730e01632f259601acc1ece)
2010-04-12slightly conflicty merge from viewer-trunk, againTofu Linden
2010-04-12(slightly hairy) merge from viewer-hotfixTofu Linden
2010-04-09the first round of the debug code for EXT-6792: Crash on ATI 3200Xiaohong Bao
2010-04-08Total fix for shadows going wonky at altitude.Dave Parks
2010-04-08Fix for shadows going crazy at high altitudes.Dave Parks
2010-04-07Shadow aliasing fix WIPDave Parks
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
2010-03-25EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
2010-03-23EXT-2959 : Full out camera functions from llagent to llagentcameraLoren Shih
First check-in; only compiles, nothing more.
2010-04-07merge fix.Tofu Linden
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect ↵Dave Parks
requirements.
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵Dave Parks
revisit soft alpha in materials project.
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-23mergePalmer Truelson
2010-02-23Turning on Davep optimizations again. Backed out changeset d89b00b44ab6Palmer Truelson
2010-02-18EXT-5389 Unreadable resident names with glow.Tofu Linden
2010-02-18more cleanup of some dead members.Tofu Linden
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer
2010-02-11CID-68Tofu Linden
Checker: FORWARD_NULL Function: LLPipeline::updateMoveNormalAsync(LLDrawable *) File: /indra/newview/pipeline.cpp not a bug.
2010-02-09more fix for EXT-4352: texture problem in viewer 2.0. fixed texture priority ↵Xiaohong Bao
problem.
2010-02-03Optimization pass.Dave Parks
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can ↵Tofu Linden
perhaps make the UI hurt less.
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with ↵Tofu Linden
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.