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path: root/indra/newview/pipeline.cpp
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2024-01-24https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors ↵Jonathan "Geenz" Goodman
debug setting.
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Jonathan "Geenz" Goodman
DRTVWR-583
2024-01-19SL-20606: Fix no material preview on OpenGL 3.2Cosmic Linden
2024-01-19SL-20606: Full GLTF material preview. Works for most materials.Cosmic Linden
2024-01-19SL-20606: Make push GLTF single batch staticCosmic Linden
2024-01-08Merge branch 'main' into DRTVWR-588-maint-WAndrey Lihatskiy
2024-01-08Merge main (DRTVWR-596 GLTF Materials Maint) into DRTVWR-591-maint-XAndrey Kleshchev
# Conflicts: # indra/newview/VIEWER_VERSION.txt
2023-12-19SL-20611 Followup -- fix for water haze artifacts on fullbright objects ↵Dave Parks
above water.
2023-12-13SL-20611 Followup -- fix for impostors being invisible.RunitaiLinden
2023-12-11SL-20611 Brute force fix for water haze -- paid for by cycles saved by not ↵Dave Parks
drawing water twice, but needs a better long term solution.
2023-12-11SL-20611 Followup -- reenable water hazeDave Parks
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵Dave Parks
like to read from a depth buffer that is bound for writing
2023-12-06Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596RunitaiLinden
2023-12-06SL-20611 Followup -- fix banding in water fog (thanks, Rye!)RunitaiLinden
2023-12-06SL-19655 BugSplat Crash: LLGLState::checkStates (2427)Alexander Gavriliuk
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. ↵RunitaiLinden
Incidental fix for crash when mWaterPool is null.
2023-12-01SL-20611 Followup -- fix for water rendering twice. Add comments around ↵RunitaiLinden
LLEventPoll hack.
2023-11-30Merge branch 'DRTVWR-596' into davep/SL-20611RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-30Merge branch 'DRTVWR-591-maint-X' into marchcat/591-x-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/app_settings/settings.xml # indra/newview/lldrawpoolground.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorygallery.cpp # indra/newview/llspatialpartition.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/menu_inventory.xml
2023-11-30Merge branch 'DRTVWR-588-maint-W' into marchcat/588-w-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/lldrawpoolground.cpp # indra/newview/llspatialpartition.cpp # indra/newview/lltexturefetch.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml # indra/newview/skins/default/xui/en/floater_stats.xml # indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml # indra/newview/skins/default/xui/en/notifications.xml # indra/newview/skins/default/xui/en/panel_performance_preferences.xml
2023-11-21SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ↵RunitaiLinden
own passes and unify sky and water haze in forward rendering shaders.
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-04SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵RunitaiLinden
lights rendered scale with the "Quality & speed" slider
2023-09-25Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-22SL-15039 Prune unused preferences #1Andrey Kleshchev
List of removed preferences (usused per statistics): AdvanceOutfitSnapshot AnimationDebug AskedAboutCrashReports AudioLevelDoppler AudioLevelRolloff AudioLevelUnderwaterRolloff AudioLevelWind AutoAcceptNewInventory AutoLoadWebProfiles AvatarBacklight AvatarPickerSortOrder AvatarPosFinalOffset AvatarBakedTextureUploadTimeout AvatarBakedLocalTextureUpdateTimeout AnimatedObjectsIgnoreLimits AnimatedObjectsGlobalScale AvatarBoundingBoxComplexity StartUpChannelUUID NearByChatChannelUUID NotificationChannelUUID AlertChannelUUID AssetStorageLogFrequency AvatarInspectorTooltipDelay AllowBottomTrayButtonReordering AvatarRotateThresholdSlow AvatarRotateThresholdFast
2023-09-21SL-20319 Crash at removeMutedAVsLightsAndrey Kleshchev
Merge conflict? This was fixed in SL-17752 but somehow reverted without a commit
2023-08-30SL-19842 Followup -- fix sunlight going black and make automatic object ↵RunitaiLinden
probes more wishy-washy (removes dark splotches where probes get stuck in walls)
2023-08-29Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-08-21Experiment with placement a bit when there's no drawable.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-21Readd occlusion culling for hero probes.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-21Further cleanup of the hero probe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-18Latest updates to the hero probe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-07Revert LLReflectionMapManagerJonathan "Geenz" Goodman
DRTVWR-583
2023-08-06Making more progress, need to add the heroprobe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-07-27SL-18720 getDataBegin() and stateSort() crashesAndrey Kleshchev
No repro, but likely cause is in mOctreeNode being NULL. Marked octree group as dead when destroyed and added isDead verification
2023-07-21SL-20010 Make reflection probes ignore touch actions.RunitaiLinden
2023-07-19DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfacesRunitaiLinden
2023-07-17Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵Cosmic Linden
enabled by default
2023-07-12SL-19567: (WIP) Add options to use higher precision for glow and ↵Cosmic Linden
post-process buffers. Disabled by default.
2023-06-27Just about got hero reflection maps working.Jonathan "Geenz" Goodman
DRTVWR-583
2023-06-27SL-19897 Followup -- handle 100% transparent objects that are "active"RunitaiLinden
2023-06-23SL-19897 Fix for 100% transparent objects not showing up in highlight ↵RunitaiLinden
transparent until LoD switch.
2023-06-15Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-15Add missing variable initialization, and make water support glossy SSR again.Jonathan "Geenz" Goodman
SL-19784
2023-06-14SL-19838 Fix for transparent PBR materials always casting shadows.RunitaiLinden
2023-06-11Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman