Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-18 | Backed out changeset 83d7019fda75 | Tofu Linden | |
backing-out render-pipeline-specific version of EXT-5389 fix because it just doesn't reliably work right. | |||
2010-02-18 | EXT-5389 Unreadable resident names with glow. | Tofu Linden | |
An alternative fix just for render-pipeline. This is here instead of the trunk because it's cosmetically less good, and codewise a little weirder, and slightly (unmeasurably?) less performant. But its advantage over the trunk fix is, it's still Z-buffered when FBOs are turned on. Which we really care about on render-pipeline. | |||
2010-02-18 | viewer2 merge. | Tofu Linden | |
2010-02-18 | EXT-5389 Unreadable resident names with glow. | Tofu Linden | |
2010-02-18 | more cleanup of some dead members. | Tofu Linden | |
2010-02-12 | merge | Palmer Truelson | |
2010-02-12 | Backed out davep's optimization pass. changeset 3c3685de430a | Palmer Truelson | |
2010-02-12 | merge | Palmer | |
2010-02-11 | merge from viewer2 trunk. | Tofu Linden | |
2010-02-11 | CID-68 | Tofu Linden | |
Checker: FORWARD_NULL Function: LLPipeline::updateMoveNormalAsync(LLDrawable *) File: /indra/newview/pipeline.cpp not a bug. | |||
2010-02-09 | merge from viewer2. | Tofu Linden | |
2010-02-09 | more fix for EXT-4352: texture problem in viewer 2.0. fixed texture priority ↵ | Xiaohong Bao | |
problem. | |||
2010-02-09 | merge | davep@billy.gateway.2wire.net | |
2010-04-07 | merge fix. | Tofu Linden | |
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect ↵ | Dave Parks | |
requirements. | |||
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
SSAO. | |||
2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks | |
2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks | |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵ | Dave Parks | |
revisit soft alpha in materials project. | |||
2010-03-05 | Remove some fast timers that were being futzy. | Dave Parks | |
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-04-07 | merge fix. | Tofu Linden | |
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect ↵ | Dave Parks | |
requirements. | |||
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
SSAO. | |||
2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks | |
2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks | |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵ | Dave Parks | |
revisit soft alpha in materials project. | |||
2010-03-05 | Remove some fast timers that were being futzy. | Dave Parks | |
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
2010-02-23 | merge | Palmer Truelson | |
2010-02-23 | Turning on Davep optimizations again. Backed out changeset d89b00b44ab6 | Palmer Truelson | |
2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
2010-02-03 | Optimization pass. | Dave Parks | |
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera | |||
2010-02-01 | const fix. | Tofu Linden | |
2010-02-01 | const fix. | Tofu Linden | |
2010-02-01 | const fix. | Tofu Linden | |
2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can ↵ | Tofu Linden | |
perhaps make the UI hurt less. | |||
2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can ↵ | Tofu Linden | |
perhaps make the UI hurt less. | |||
2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can ↵ | Tofu Linden | |
perhaps make the UI hurt less. | |||
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
far as the shader is concerned. not complete. | |||
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
far as the shader is concerned. not complete. | |||
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
far as the shader is concerned. not complete. | |||
2010-01-28 | woo, dumb GL lights now match up to our dumb shader model pretty well. | Tofu Linden | |
next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken |