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path: root/indra/newview/pipeline.cpp
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2010-02-18Backed out changeset 83d7019fda75Tofu Linden
backing-out render-pipeline-specific version of EXT-5389 fix because it just doesn't reliably work right.
2010-02-18EXT-5389 Unreadable resident names with glow.Tofu Linden
An alternative fix just for render-pipeline. This is here instead of the trunk because it's cosmetically less good, and codewise a little weirder, and slightly (unmeasurably?) less performant. But its advantage over the trunk fix is, it's still Z-buffered when FBOs are turned on. Which we really care about on render-pipeline.
2010-02-18viewer2 merge.Tofu Linden
2010-02-18EXT-5389 Unreadable resident names with glow.Tofu Linden
2010-02-18more cleanup of some dead members.Tofu Linden
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer
2010-02-11merge from viewer2 trunk.Tofu Linden
2010-02-11CID-68Tofu Linden
Checker: FORWARD_NULL Function: LLPipeline::updateMoveNormalAsync(LLDrawable *) File: /indra/newview/pipeline.cpp not a bug.
2010-02-09merge from viewer2.Tofu Linden
2010-02-09more fix for EXT-4352: texture problem in viewer 2.0. fixed texture priority ↵Xiaohong Bao
problem.
2010-02-09mergedavep@billy.gateway.2wire.net
2010-04-07merge fix.Tofu Linden
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect ↵Dave Parks
requirements.
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵Dave Parks
revisit soft alpha in materials project.
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-04-07merge fix.Tofu Linden
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect ↵Dave Parks
requirements.
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵Dave Parks
revisit soft alpha in materials project.
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-23mergePalmer Truelson
2010-02-23Turning on Davep optimizations again. Backed out changeset d89b00b44ab6Palmer Truelson
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-03Optimization pass.Dave Parks
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera
2010-02-01const fix.Tofu Linden
2010-02-01const fix.Tofu Linden
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can ↵Tofu Linden
perhaps make the UI hurt less.
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can ↵Tofu Linden
perhaps make the UI hurt less.
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can ↵Tofu Linden
perhaps make the UI hurt less.
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with ↵Tofu Linden
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with ↵Tofu Linden
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with ↵Tofu Linden
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as ↵Tofu Linden
far as the shader is concerned. not complete.
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as ↵Tofu Linden
far as the shader is concerned. not complete.
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as ↵Tofu Linden
far as the shader is concerned. not complete.
2010-01-28woo, dumb GL lights now match up to our dumb shader model pretty well.Tofu Linden
next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken