Age | Commit message (Expand) | Author |
2011-08-31 | Merge | Xiaohong Bao |
2011-08-27 | SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA... | Dave Parks |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-11 | merge | Dave Parks |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-08-02 | pulling latest viewer-development into mesh merge branch. | Nyx (Neal Orman) |
2011-07-29 | STORM-1512 Fix for crash when rendering impostors. | Dave Parks |
2011-07-29 | merge | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-25 | merging latest viewer-development to mesh merge candidate. | Nyx (Neal Orman) |
2011-07-20 | SH-2021 Fix for black water at the horizon from occlusion culling madness. | Dave Parks |
2011-07-20 | SH-1838 Add error handling for allocation of off screen render targets. | Dave Parks |
2011-07-19 | SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook Pros | Leslie Linden |
2011-07-18 | SH-2031 Fix for shadow render targets using inappropriate shader for occlusio... | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-07-15 | Merge from viewer-development | Xiaohong Bao |
2011-07-09 | SH-2007 Code cleanup, expand minimum header size to 4KB, better comments arou... | Dave Parks |
2011-06-11 | Fix for under water render going black when deferred rendering and anti-alias... | Dave Parks |
2011-06-11 | SH-1778 Physics shape display fix up. | Dave Parks |
2011-06-10 | Fix for show object updates not working (and crashing, and behaving badly). | Dave Parks |
2011-06-08 | fix for SH-1561: Enabling show Physics Shape disables glow | Xiaohong Bao |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree node... | Dave Parks |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely n... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-19 | merge | Dave Parks |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden |
2011-05-09 | fix for SH-Render Metadata Physics Shapes on Development Client Gives Black S... | Xiaohong Bao |
2011-05-04 | SH-1456 Fix for bad DoF focal point when camera is at rest. | Dave Parks |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ... | Dave Parks |
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when deferre... | Dave Parks |
2011-04-22 | merge | Dave Parks |
2011-04-21 | merge | Dave Parks |
2011-04-21 | merge | Dave Parks |
2011-04-20 | SH-1417 Disable occlusion culling for reflection map for now. | Dave Parks |
2011-04-20 | SH-1411 Fix for shadows from large objects flickering at odd angles at certai... | Dave Parks |
2011-04-19 | merge | Dave Parks |
2011-04-19 | merge | Dave Parks |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks |
2011-04-07 | SH-1318 Add check box for disabling depth of field. | Dave Parks |
2011-04-05 | merge changes for STORM-1051 | Oz Linden |
2011-04-04 | merge | Dave Parks |
2011-04-04 | SH-477 Scene stats console work in progress. | Dave Parks |