Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-09 | fix for SH-Render Metadata Physics Shapes on Development Client Gives Black ↵ | Xiaohong Bao | |
Screen | |||
2011-05-04 | SH-1456 Fix for bad DoF focal point when camera is at rest. | Dave Parks | |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵ | Dave Parks | |
is open and when effect is opted out of. | |||
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when ↵ | Dave Parks | |
deferred rendering enabled. | |||
2011-04-22 | merge | Dave Parks | |
2011-04-21 | merge | Dave Parks | |
2011-04-21 | merge | Dave Parks | |
2011-04-20 | SH-1417 Disable occlusion culling for reflection map for now. | Dave Parks | |
2011-04-20 | SH-1411 Fix for shadows from large objects flickering at odd angles at ↵ | Dave Parks | |
certain times of day. | |||
2011-04-19 | merge | Dave Parks | |
2011-04-19 | merge | Dave Parks | |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks | |
2011-04-07 | SH-1318 Add check box for disabling depth of field. | Dave Parks | |
2011-04-05 | merge changes for STORM-1051 | Oz Linden | |
2011-04-04 | merge | Dave Parks | |
2011-04-04 | SH-477 Scene stats console work in progress. | Dave Parks | |
2011-03-31 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-21 | SH-1069 Fix for bump maps not loading fully -- don't clear bump image list ↵ | Dave Parks | |
on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate). | |||
2011-03-19 | STORM-1019 Resolve merge conflicts | Jonathan Yap | |
2011-03-16 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-15 | eol fixes | Richard Linden | |
2011-03-09 | Merge with tip of http://hg.secondlife.com/viewer-development (rev 14798) | callum | |
2011-03-09 | Make a debug output report proper pool names. | Dave Parks | |
2011-03-08 | Make DoF focal point match behavior described in test plan at ↵ | Dave Parks | |
http://wiki.secondlife.com/wiki/Depth_of_Field_test | |||
2011-03-04 | SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering. | Dave Parks | |
(transplanted from 30156869364d642a378411539bbca86068e29b77) | |||
2011-03-04 | SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering. | Dave Parks | |
2011-03-04 | Get rid of "start" "stop" spam from DoF focal point transition. | Dave Parks | |
2011-03-04 | SH-998 Fix for improper LoD when an object is first rezzed. | Dave Parks | |
2011-03-03 | SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ↵ | Dave Parks | |
media texture, focus on alt-zoom target if exists, focus 16m in front of camera when in followcam, focus on object under cursor in flycam). | |||
2011-03-03 | SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵ | Dave Parks | |
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx. | |||
2011-03-01 | SOCIAL-589 FIX Double nametags shown with Lighting and Shadows enabled in ↵ | Richard Linden | |
minimal skin removed duplicate rendering of hud elements | |||
2011-03-01 | SH-1068 Disable DoF when underwater (shader doesn't have enough information ↵ | Dave Parks | |
to execute). | |||
2011-03-01 | SH-1072 Fix for DoF focal point being incorrect. | Dave Parks | |
2011-02-24 | Merge | Xiaohong Bao | |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵ | Loren Shih | |
need to apply these manually. | |||
2011-02-23 | STORM-1019 Add ability to display beacons for Media on a Prim objects | Robin Cornelius | |
Changes merged into viewer 2 by Jonathan Yap | |||
2011-02-23 | Fixes from merge of viewer-development -> mesh-development. | Loren Shih | |
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵ | Dave Parks | |
queries if GL is set to not use VBOs for stream draw. | |||
2011-02-22 | Merge with viewer-development | Don Kjer | |
2011-02-19 | Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/ | Don Kjer | |
2011-02-18 | Cleanup of headless client (was: DisableRendering mode) | Don Kjer | |
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes. | |||
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵ | Dave Parks | |
data from gDEBugger. Reviewed by Nyx. | |||
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2011-02-14 | Fix for crash when enabling Debug GL (stack underflow) | Dave Parks | |
2011-02-14 | SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵ | Dave Parks | |
impostors not working with lighting and shadows enabled. | |||
2011-02-11 | SH-912 Fix for avatar impostors glitching out at weird angles. | Dave Parks | |
2011-02-08 | SH-940 FIX crash on startup | Nyx (Neal Orman) | |
Setting the lighting detail happens when we force a graphics level on startup. This got added with handleRenderLocalLightsChanged, which got added recently. setLightingDetail is safe to call with the pipeline uninitialized. Removing the assert to stop the crash. Fix verified to be safe by davep. | |||
2011-02-02 | Automated merge up from viewer-development into mesh-development | Loren Shih | |