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path: root/indra/newview/pipeline.cpp
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2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
2011-05-09fix for SH-Render Metadata Physics Shapes on Development Client Gives Black ↵Xiaohong Bao
Screen
2011-05-04SH-1456 Fix for bad DoF focal point when camera is at rest.Dave Parks
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵Dave Parks
is open and when effect is opted out of.
2011-04-25SH-1427 Fix for alpha objects not getting the right light curves when ↵Dave Parks
deferred rendering enabled.
2011-04-22mergeDave Parks
2011-04-21mergeDave Parks
2011-04-21mergeDave Parks
2011-04-20SH-1417 Disable occlusion culling for reflection map for now.Dave Parks
2011-04-20SH-1411 Fix for shadows from large objects flickering at odd angles at ↵Dave Parks
certain times of day.
2011-04-19mergeDave Parks
2011-04-19mergeDave Parks
2011-04-08SH-1320 Fix for flickering objects in water distortion/reflection maps.Dave Parks
2011-04-07SH-1318 Add check box for disabling depth of field.Dave Parks
2011-04-05merge changes for STORM-1051Oz Linden
2011-04-04mergeDave Parks
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-03-31Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-21SH-1069 Fix for bump maps not loading fully -- don't clear bump image list ↵Dave Parks
on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate).
2011-03-19STORM-1019 Resolve merge conflictsJonathan Yap
2011-03-16Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-15eol fixesRichard Linden
2011-03-09Merge with tip of http://hg.secondlife.com/viewer-development (rev 14798)callum
2011-03-09Make a debug output report proper pool names.Dave Parks
2011-03-08Make DoF focal point match behavior described in test plan at ↵Dave Parks
http://wiki.secondlife.com/wiki/Depth_of_Field_test
2011-03-04SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering.Dave Parks
(transplanted from 30156869364d642a378411539bbca86068e29b77)
2011-03-04SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering.Dave Parks
2011-03-04Get rid of "start" "stop" spam from DoF focal point transition.Dave Parks
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-03-03SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ↵Dave Parks
media texture, focus on alt-zoom target if exists, focus 16m in front of camera when in followcam, focus on object under cursor in flycam).
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-03-01SOCIAL-589 FIX Double nametags shown with Lighting and Shadows enabled in ↵Richard Linden
minimal skin removed duplicate rendering of hud elements
2011-03-01SH-1068 Disable DoF when underwater (shader doesn't have enough information ↵Dave Parks
to execute).
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-24MergeXiaohong Bao
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵Loren Shih
need to apply these manually.
2011-02-23STORM-1019 Add ability to display beacons for Media on a Prim objectsRobin Cornelius
Changes merged into viewer 2 by Jonathan Yap
2011-02-23Fixes from merge of viewer-development -> mesh-development.Loren Shih
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵Dave Parks
queries if GL is set to not use VBOs for stream draw.
2011-02-22Merge with viewer-developmentDon Kjer
2011-02-19Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/Don Kjer
2011-02-18Cleanup of headless client (was: DisableRendering mode)Don Kjer
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵Xiaohong Bao
leaking.
2011-02-14Fix for crash when enabling Debug GL (stack underflow)Dave Parks
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵Dave Parks
impostors not working with lighting and shadows enabled.
2011-02-11SH-912 Fix for avatar impostors glitching out at weird angles.Dave Parks
2011-02-08SH-940 FIX crash on startupNyx (Neal Orman)
Setting the lighting detail happens when we force a graphics level on startup. This got added with handleRenderLocalLightsChanged, which got added recently. setLightingDetail is safe to call with the pipeline uninitialized. Removing the assert to stop the crash. Fix verified to be safe by davep.
2011-02-02Automated merge up from viewer-development into mesh-developmentLoren Shih