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path: root/indra/newview/pipeline.cpp
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2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ↵Dave Parks
luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
2023-03-28DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ↵Dave Parks
to exposure sample.
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-27DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake ↵Dave Parks
hacky HDR sky reflections).
2023-03-24SL-19321 Optimization pass -- Remove another shadow split from probe render, ↵Dave Parks
incidental decruft.
2023-03-24SL-19321 Optimization pass -- reduce occlusion culling frame stalls, reduce ↵Dave Parks
shadow draw distance in probes.
2023-03-13SL-19371 Fix for occlusion culling getting stuck after teleport.Dave Parks
2023-03-13Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵Jonathan "Geenz" Goodman
DRTVWR-559
2023-03-13Make sure the glow combine only happens in the gamma correct shader.Jonathan "Geenz" Goodman
2023-03-10DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.Dave Parks
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-03-07SL-19349 Fix for hang on bulk upload of materials, add bulk upload option to ↵Dave Parks
material selector, incidental decruft.
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and ↵Dave Parks
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
2023-02-27DRTVWR-559 Fix for occlusion culling going off the rails when settings ↵Dave Parks
change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available".
2023-02-24DRTVWR-559 Add controls for tonemapper to advanced preferences.Dave Parks
2023-02-23SL-19236 Fix for HUDs not rendering when transparent water is disabled.Dave Parks
2023-02-23DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map ↵Dave Parks
resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
2023-02-21DRTVWR-559 Fix SSR on transparent PBR surfaces.Dave Parks
2023-02-21DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect ↵Dave Parks
for objects close to the camera at some angles and leaks query objects, will follow up.
2023-02-21SL-19239 Day after three day quality pass - add ACES tone mapping to address ↵Dave Parks
"haziness" (and also fix banding in emissive materials)
2023-02-15SL-19219 Fix for reflection probe display rendering during HUD render (also ↵Dave Parks
shadow frusta)
2023-02-15SL-18568 Fix for only one projector casting shadows.Dave Parks
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵Dave Parks
Also fix stuck sun/moon and incidental decruft.
2023-02-10SL-19187 Fix for occlusion and shadow frusta debug displays not working as ↵Dave Parks
expected.
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵Dave Parks
(optimization). Incidental decruft.
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵Dave Parks
forward rendering code.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵Dave Parks
irradiance maps from being brighter than the environment.
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵Dave Parks
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵Dave Parks
decruft.
2023-01-23SL-19015 Fix for ugly SSAODave Parks
2023-01-23SL-19015 Fix for spot light shadows.Dave Parks
2023-01-23SL-19015 Fix gamma correct shader noise parameters (remove banding)Dave Parks
2023-01-20SL-18869 Followup -- fix for sky being black in probes and too bright ↵Dave Parks
outside probes.
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-11SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in ↵Dave Parks
renderShadowSimple
2023-01-11SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵Dave Parks
and fix non-standard gl_Position z values
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵Dave Parks
usage of gl_FragDepth from shadow shaders.
2023-01-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-10SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map ↵Dave Parks
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
2023-01-10Fix mac build for DRTVWR-559Brad Linden
2023-01-10SL-18869 Optimizations -- Bring back water plane clipping for above/below ↵Dave Parks
water where applicable.
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵Dave Parks
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when ↵Dave Parks
iterating over render batches.
2023-01-09SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal ↵Dave Parks
"renderShadowSimple" utility function for pushing vertex buffers only.