Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-19 | storm-1622: fix viewer-side wind turbulence simulation | Oz Linden | |
2011-08-31 | Merge | Xiaohong Bao | |
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks | |
2011-08-08 | merge | Dave Parks | |
2011-08-02 | pulling latest viewer-development into mesh merge branch. | Nyx (Neal Orman) | |
2011-07-29 | STORM-1512 Fix for crash when rendering impostors. | Dave Parks | |
2011-07-29 | merge | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-25 | merging latest viewer-development to mesh merge candidate. | Nyx (Neal Orman) | |
2011-07-20 | SH-2021 Fix for black water at the horizon from occlusion culling madness. | Dave Parks | |
2011-07-20 | SH-1838 Add error handling for allocation of off screen render targets. | Dave Parks | |
Reviewed by Leslie | |||
2011-07-19 | SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook Pros | Leslie Linden | |
EXP-997 FIX -- Significant FPS degradation in 2.8.0 Beta on Mac equipped ATI video card * Disabled VBO's on mac to avoid stalls in renderer * Placed valid data into the padding between triangles in the vertex buffer to remove uninitialized craziness * Removed invalid rendering checks causing GL errors in debug mode Reviewed by davep | |||
2011-07-18 | SH-2031 Fix for shadow render targets using inappropriate shader for ↵ | Dave Parks | |
occlusion culling resulting in objects popping in and out of the shadow map. | |||
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-07-15 | Merge from viewer-development | Xiaohong Bao | |
2011-07-09 | SH-2007 Code cleanup, expand minimum header size to 4KB, better comments ↵ | Dave Parks | |
around magic numbers, remove dead calcResourceCost | |||
2011-06-11 | Fix for under water render going black when deferred rendering and ↵ | Dave Parks | |
anti-aliasing enabled. | |||
2011-06-11 | SH-1778 Physics shape display fix up. | Dave Parks | |
2011-06-10 | Fix for show object updates not working (and crashing, and behaving badly). | Dave Parks | |
2011-06-08 | fix for SH-1561: Enabling show Physics Shape disables glow | Xiaohong Bao | |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵ | Dave Parks | |
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-19 | merge | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-09 | fix for SH-Render Metadata Physics Shapes on Development Client Gives Black ↵ | Xiaohong Bao | |
Screen | |||
2011-05-04 | SH-1456 Fix for bad DoF focal point when camera is at rest. | Dave Parks | |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵ | Dave Parks | |
is open and when effect is opted out of. | |||
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when ↵ | Dave Parks | |
deferred rendering enabled. | |||
2011-04-22 | merge | Dave Parks | |
2011-04-21 | merge | Dave Parks | |
2011-04-21 | merge | Dave Parks | |
2011-04-20 | SH-1417 Disable occlusion culling for reflection map for now. | Dave Parks | |
2011-04-20 | SH-1411 Fix for shadows from large objects flickering at odd angles at ↵ | Dave Parks | |
certain times of day. | |||
2011-04-19 | merge | Dave Parks | |
2011-04-19 | merge | Dave Parks | |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks | |
2011-04-07 | SH-1318 Add check box for disabling depth of field. | Dave Parks | |
2011-04-05 | merge changes for STORM-1051 | Oz Linden | |
2011-04-04 | merge | Dave Parks | |
2011-04-04 | SH-477 Scene stats console work in progress. | Dave Parks | |
2011-03-31 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-21 | SH-1069 Fix for bump maps not loading fully -- don't clear bump image list ↵ | Dave Parks | |
on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate). | |||
2011-03-19 | STORM-1019 Resolve merge conflicts | Jonathan Yap | |
2011-03-16 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-15 | eol fixes | Richard Linden | |
2011-03-09 | Merge with tip of http://hg.secondlife.com/viewer-development (rev 14798) | callum | |
2011-03-09 | Make a debug output report proper pool names. | Dave Parks | |