Age | Commit message (Collapse) | Author |
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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precision of reflection probes). Faster radiance and irradiance map generation.
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parameters for PBR materials.
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materials
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SL-17967 require 4.1 core profile
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default_irradiance.png
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understanding Windows 8 failure modes. Most of this should be removed later
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deprecated settings.
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DRTVWR-559
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missing validation code for reflection probes network data).
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for mid and higher.
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removes need for redundant linear/sRGB conversions.
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# Conflicts:
# autobuild.xml
# indra/llrender/llgl.cpp
# indra/newview/CMakeLists.txt
# indra/newview/llvovolume.cpp
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DRTVWR-559
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happen in the future
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allocation.
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spot light shadows not working in probes.
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Invisible Objects" checkbox instead of "Select Reflection Probes"
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objects less annoying when alt-zooming in edit mode.
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