Age | Commit message (Collapse) | Author |
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for alpha lighting of point lights not matching deferred lights.
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the graphics code.
Reviewed by davep.
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when settings that could affect it are modified.
Reviewed by davep.
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preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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doesn't support for anti-aliasing
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some assorted shader cleanup from changeset e156c46db1b2
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a parameter.
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render targets not getting allocated when needed.
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but shadows are not.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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with exploding amounts of non-built-in GL state
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- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
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me in mouselook" is disabled
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accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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to reload shaders when toggling FSAA on and off)
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buffer update.
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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some reason
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