| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect ↵ | Dave Parks | |
| requirements. | |||
| 2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
| SSAO. | |||
| 2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks | |
| 2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks | |
| 2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵ | Dave Parks | |
| revisit soft alpha in materials project. | |||
| 2010-03-05 | Remove some fast timers that were being futzy. | Dave Parks | |
| 2010-03-04 | Optimiziation pass. | Dave Parks | |
| Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
| 2010-04-07 | merge fix. | Tofu Linden | |
| 2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect ↵ | Dave Parks | |
| requirements. | |||
| 2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
| SSAO. | |||
| 2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks | |
| 2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks | |
| 2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵ | Dave Parks | |
| revisit soft alpha in materials project. | |||
| 2010-03-05 | Remove some fast timers that were being futzy. | Dave Parks | |
| 2010-03-04 | Optimiziation pass. | Dave Parks | |
| Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
| 2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
| 2010-02-23 | merge | Palmer Truelson | |
| 2010-02-23 | Turning on Davep optimizations again. Backed out changeset d89b00b44ab6 | Palmer Truelson | |
| 2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
| 2010-02-03 | Optimization pass. | Dave Parks | |
| -- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera | |||
| 2010-02-01 | const fix. | Tofu Linden | |
| 2010-02-01 | const fix. | Tofu Linden | |
| 2010-02-01 | const fix. | Tofu Linden | |
| 2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can ↵ | Tofu Linden | |
| perhaps make the UI hurt less. | |||
| 2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can ↵ | Tofu Linden | |
| perhaps make the UI hurt less. | |||
| 2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can ↵ | Tofu Linden | |
| perhaps make the UI hurt less. | |||
| 2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
| the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
| 2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
| the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
| 2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
| the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
| 2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
| 2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
| 2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
| 2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
| far as the shader is concerned. not complete. | |||
| 2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
| far as the shader is concerned. not complete. | |||
| 2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
| far as the shader is concerned. not complete. | |||
| 2010-01-28 | woo, dumb GL lights now match up to our dumb shader model pretty well. | Tofu Linden | |
| next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken | |||
| 2010-01-28 | woo, dumb GL lights now match up to our dumb shader model pretty well. | Tofu Linden | |
| next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken | |||
| 2010-01-28 | woo, dumb GL lights now match up to our dumb shader model pretty well. | Tofu Linden | |
| next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken | |||
| 2010-01-28 | first dribble of directional lights for shaderless path. | Tofu Linden | |
| 2010-01-28 | first dribble of directional lights for shaderless path. | Tofu Linden | |
| 2010-01-28 | first dribble of directional lights for shaderless path. | Tofu Linden | |
| 2010-01-04 | Merge from trunk. Conflicts manually resolved in: | Tofu Linden | |
| U indra/llui/lluictrlfactory.cpp U indra/newview/llinventorybridge.cpp U indra/newview/llviewertexture.cpp U indra/newview/llviewertexture.h | |||
| 2009-12-21 | DEV-44562 deferred rendering: crease noise sadness | Tofu Linden | |
| 2009-12-18 | Merge with viewer-2-0 | Dave Parks | |
| 2010-04-07 | merge from viewer-trunk | Tofu Linden | |
| 2010-04-05 | applied render-pipeline-7 @ 137608. This fixes empty depth buffer during ↵ | Palmer | |
| highlight render | |||
| 2010-03-26 | Applied (manually in places) diff from ↵ | Palmer | |
| svn.lindenlab.com/svn/linden/branches/render-pipeline/render-pipeline-7@135361 to get deferred rendering changes from the svn branch. Bleh! | |||
| 2010-04-07 | merge from viewer-trunk | Tofu Linden | |
| 2010-04-05 | applied render-pipeline-7 @ 137608. This fixes empty depth buffer during ↵ | Palmer | |
| highlight render | |||
| 2009-12-16 | Quick 'n dirty prioritization scheme for mesh loading. | Dave Parks | |
| Sprinkling of fast timers in areas that are likely to stall. | |||
