Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-13 | merge | Dave Parks | |
2011-09-01 | for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows ↵ | Xiaohong Bao | |
is on. | |||
2011-08-31 | Merge | Xiaohong Bao | |
2011-08-27 | SH-2242 Remove old multisample shaders and make FXAA turn itself off when ↵ | Dave Parks | |
FSAA is disabled. | |||
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas ↵ | Dave Parks | |
where state being consumed by a shader does not match state being provided by vertex buffers. | |||
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape ↵ | Dave Parks | |
display still doesn't. | |||
2011-08-11 | merge | Dave Parks | |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here ↵ | Dave Parks | |
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses. | |||
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks | |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | merge | Dave Parks | |
2011-08-08 | merge | Dave Parks | |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-08-02 | pulling latest viewer-development into mesh merge branch. | Nyx (Neal Orman) | |
2011-07-29 | STORM-1512 Fix for crash when rendering impostors. | Dave Parks | |
2011-07-29 | merge | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-25 | merging latest viewer-development to mesh merge candidate. | Nyx (Neal Orman) | |
2011-07-20 | SH-2021 Fix for black water at the horizon from occlusion culling madness. | Dave Parks | |
2011-07-20 | SH-1838 Add error handling for allocation of off screen render targets. | Dave Parks | |
Reviewed by Leslie | |||
2011-07-19 | SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook Pros | Leslie Linden | |
EXP-997 FIX -- Significant FPS degradation in 2.8.0 Beta on Mac equipped ATI video card * Disabled VBO's on mac to avoid stalls in renderer * Placed valid data into the padding between triangles in the vertex buffer to remove uninitialized craziness * Removed invalid rendering checks causing GL errors in debug mode Reviewed by davep | |||
2011-07-18 | SH-2031 Fix for shadow render targets using inappropriate shader for ↵ | Dave Parks | |
occlusion culling resulting in objects popping in and out of the shadow map. | |||
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-07-15 | Merge from viewer-development | Xiaohong Bao | |
2011-07-09 | SH-2007 Code cleanup, expand minimum header size to 4KB, better comments ↵ | Dave Parks | |
around magic numbers, remove dead calcResourceCost | |||
2011-06-11 | Fix for under water render going black when deferred rendering and ↵ | Dave Parks | |
anti-aliasing enabled. | |||
2011-06-11 | SH-1778 Physics shape display fix up. | Dave Parks | |
2011-06-10 | Fix for show object updates not working (and crashing, and behaving badly). | Dave Parks | |
2011-06-08 | fix for SH-1561: Enabling show Physics Shape disables glow | Xiaohong Bao | |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵ | Dave Parks | |
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-19 | merge | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-09 | fix for SH-Render Metadata Physics Shapes on Development Client Gives Black ↵ | Xiaohong Bao | |
Screen | |||
2011-05-04 | SH-1456 Fix for bad DoF focal point when camera is at rest. | Dave Parks | |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵ | Dave Parks | |
is open and when effect is opted out of. | |||
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when ↵ | Dave Parks | |
deferred rendering enabled. | |||
2011-04-22 | merge | Dave Parks | |
2011-04-21 | merge | Dave Parks | |
2011-04-21 | merge | Dave Parks | |
2011-04-20 | SH-1417 Disable occlusion culling for reflection map for now. | Dave Parks | |
2011-04-20 | SH-1411 Fix for shadows from large objects flickering at odd angles at ↵ | Dave Parks | |
certain times of day. | |||
2011-04-19 | merge | Dave Parks | |
2011-04-19 | merge | Dave Parks | |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks | |
2011-04-07 | SH-1318 Add check box for disabling depth of field. | Dave Parks | |
2011-04-05 | merge changes for STORM-1051 | Oz Linden | |