Age | Commit message (Collapse) | Author |
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enabled
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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that are likely to be requested, but never reuse a previously used buffer.
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selected we will now also cull the terrain draw pool.
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console will still allow the selected navmesh renderables to continue displaying.
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pointer checks are good.
Reviewed by Kelly
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restored caused a crash because the vo's had already been removed prior to the restorePermanentObjects() call.
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window.
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kicking back to the default scene rendering
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support for a simple shape vb which allows us to create and expand from for one off shapes
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a bunch of trivial clean-ups and commentary.
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Coalesced patchset.
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accessor functions where need be.
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interface.
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lowercased version of the header file names.
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the viewer.
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
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disabled, heat map breaking walkables etc, and navmesh edges being offset from navmesh
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after closing pathfinding console
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navmesh isn't checked.
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lighting, and better combat z-fighting and noise from wireframes and overlays
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to Color4.
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totally opaque.
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character types
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against sculpt based crashers.
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thicker.
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