Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-19 | merge | Richard Linden | |
2013-08-18 | SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms | Richard Linden | |
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits | |||
2013-08-16 | fix for SH-4297: interesting: viewer-interesting starts loading cached scene ↵ | Xiaohong Bao | |
late | |||
2013-08-15 | NORSPEC-349 make render targets use original formats when resizing impostors ↵ | Graham Linden | |
and fix alpha for deferred impostor shader | |||
2013-08-14 | NORSPEC-342 add simple pass type to things rendered for impostors to fix ↵ | Graham Linden | |
missing shoes/belts/handbags/cigarettecases/etc | |||
2013-08-13 | NORSPEC-342 fix the invisi-feet | Graham Linden | |
2013-10-10 | MAINT-2968 Fix for crash on AMD hardware running current drivers. | Dave Parks | |
2013-08-12 | merge | Richard Linden | |
2013-08-12 | NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth ↵ | Graham Linden | |
for mostly-transparent buffer pixels, aka hair in ALM only | |||
2013-08-09 | second phase summer cleaning | Richard Linden | |
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | |||
2013-08-09 | fix for SH-4394: Interesting: viewer culls lights behind the camera, ↵ | Xiaohong Bao | |
changing the scene lighting | |||
2013-08-08 | fix for SH-4402: interesting: lower FPS with lots of objects in view | Xiaohong Bao | |
2013-08-07 | more fix for SH-4397: Object cache occlusion culling results are not always ↵ | Xiaohong Bao | |
correct | |||
2013-08-07 | NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors | Graham Linden | |
2013-08-06 | NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha ↵ | Graham Linden | |
attachments on impostors | |||
2013-08-05 | fix for SH-4397: Object cache occlusion culling results are not always correct | Xiaohong Bao | |
2013-07-30 | Summer cleaning - removed a lot of llcommon dependencies to speed up build times | Richard Linden | |
consolidated most indra-specific constants in llcommon under indra_constants.h fixed issues with operations on mixed unit types (implicit and explicit) made LL_INFOS() style macros variadic in order to subsume other logging methods such as ll_infos added optional tag output to error recorders | |||
2013-07-30 | Merge downstream code | simon | |
2013-07-30 | MAINT-2913: crash in LLCamera::AABBInFrustum. Tried to make array indexes | simon | |
bullet-proof. Reviewed by Kelly | |||
2013-07-30 | NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow | Graham Linden | |
2013-07-29 | NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac | Graham Madarasz (Graham Linden) | |
2013-07-24 | SH-4376 FIX: Interesting: in Statistics, replace the text "0" with "n/a" when | Richard Linden | |
there are no samples during the time period. added hasValue to SampleAccumulator so we don't print a value when we don't have a single sample yet added some disabled log output for scene load timing | |||
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵ | Graham Linden | |
deferred (opaque objects) | |||
2013-07-23 | Merge | Xiaohong Bao | |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden | |
2013-07-21 | NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵ | Graham Linden | |
issues, alpha-blend objects still missing haze underwater | |||
2013-07-17 | NORSPEC-291 fix materials underwater, disable attempt at materials in ↵ | Graham Linden | |
reflect/distort RTs | |||
2013-07-15 | NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only ↵ | Graham Linden | |
render | |||
2013-07-15 | NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime ↵ | Graham Linden | |
setting | |||
2013-07-15 | NORSPEC-291 WIP materials working underwater and in reflection and dis ↵ | Graham Linden | |
passes, not gamma correct, needs cleanup | |||
2013-07-12 | NORSPEC-291 WIP added underwater deferred program and more reflection pass work | Graham Linden | |
2013-07-12 | NORSPEC-291 WIP first attempt at materials in reflection/waterdis maps | Graham Linden | |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵ | Graham Madarasz (Graham) | |
dist broken | |||
2013-07-10 | Merge | Graham Linden | |
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵ | Graham Linden | |
no refl, no water dis | |||
2013-07-09 | Remove failed renderDeferredLightingToRenderTarget experiment | Graham Madarasz (Graham) | |
2013-07-09 | NORSPEC-291 WIP drop the no deferred underwater logic only | Graham Linden | |
2013-07-08 | SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics ↵ | Richard Linden | |
console added percentage/ratio units added auto-range and auto tick calculation to stat bar to automate display stats | |||
2013-07-02 | NORSPEC-290 Disable occlusion culling for distortion render target since ↵ | Dave Parks | |
there are generally zero under water occluders. | |||
2013-07-01 | NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, ↵ | Dave Parks | |
slight cleanup. | |||
2013-07-01 | NORSPEC-290 Shader optimization WIP -- remove some more divides and ↵ | Dave Parks | |
normalizes from various lighting functions, rework flow control based on profile feedback. | |||
2013-06-28 | NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ↵ | Dave Parks | |
divides from various lighting functions. | |||
2013-06-27 | Merge with viewer-release | callum_linden | |
2013-06-27 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-26 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-26 | NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF | Dave Parks | |
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks | |
2013-06-20 | merge with release | Richard Linden | |
2013-06-20 | Merge cleanup | Dave Parks | |
2013-06-20 | NORSPEC-262 make drag and drop aware of editing context so that editing ↵ | Graham Linden | |
normal/spec textures causes application to the correct tex channel |