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path: root/indra/newview/pipeline.cpp
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2013-05-10merge changes for 3.5.2-beta5Oz Linden
2013-05-10merge changes for 3.5.2-beta4Oz Linden
2013-05-09Mergesimon
2013-05-09Merge downstream code and viewer-betasimon
2013-05-09MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.Dave Parks
2013-05-09MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.Dave Parks
2013-05-09Merge downstream code / viewer-betasimon
2013-05-09Merge viewer-betasimon
2013-05-08merge changes for 3.5.1-releaseOz Linden
2013-05-06NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.Dave Parks
2013-05-03NORSPEC-151 make disabling bumpyshiny disable adv lighting model as wellGraham Madarasz (Graham)
2013-05-02SH-4080 WIP interesting: random crash on MacRichard Linden
changed sCurCameraID to enum in attempt to pinpoint memory stompage
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-04-23NORSPEC-142 Fix for unusable performance on GTX 285Dave Parks
2013-04-22NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ↵Dave Parks
attachments.
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-11Forgot to commit @#! mergesimon
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-04-11Mergesimon
2013-04-10SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
removed PeriodicRecording::getTotalRecording as it was showing up at the top on the profiler renamed getPrevRecordingPeriod, etc. to getPrevRecording
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵Geenz
transform so we can store the environment intensity in the blue channel.
2013-04-02Automated merge with https://bitbucket.org/lindenlab/davep-materialsDave Parks
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction ↵Dave Parks
approximation in light curves. Fix fresnel math.
2013-04-01merge changes for 3.5.0-beta7Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-28NORSPEC-63 Fix for faces with materials not casting shadows.Dave Parks
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-60 Fix for bloom on all shiny surfaces.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵Dave Parks
remove banding and not break all shiny objects.
2013-03-25Pull and merge downstream code with CHUI viewer-development by way of ↵simon
viewer-lion
2013-03-25Pull in downstream CHUI code from viewer-developmentsimon
2013-03-22merge with viewer-releaseRichard Linden
2013-03-20Prototype code for "simple imposter" mode rendering of avatars.simon
Reviewed by Kelly
2013-03-19Merge in viewer-beta to get CHUI codeSimon Linden
2013-03-11Viewer-chui mergeprep
2013-03-08MAINT-2461 Potential fix for crash in LLPipeline::renderBloomDave Parks
2013-03-06renamed LLTrace stat gathering classes/methods to make the structure of ↵Richard Linden
LLTrace clearer Count becomes CountStatHandle Count.sum becomes sum(Count, value), etc.
2013-03-04Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-03-04MAINT-2371 More optimizations.Dave Parks
Reviewed by Graham
2013-03-04Performance improvements. Faster threadsaferefcount, faster instancetracker, ↵Graham Madarasz (Graham)
use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2013-02-20MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that ↵Dave Parks
automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)