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path: root/indra/newview/pipeline.cpp
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2011-03-01SOCIAL-589 FIX Double nametags shown with Lighting and Shadows enabled in ↵Richard Linden
minimal skin removed duplicate rendering of hud elements
2011-03-01SH-1068 Disable DoF when underwater (shader doesn't have enough information ↵Dave Parks
to execute).
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-24MergeXiaohong Bao
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵Loren Shih
need to apply these manually.
2011-02-23STORM-1019 Add ability to display beacons for Media on a Prim objectsRobin Cornelius
Changes merged into viewer 2 by Jonathan Yap
2011-02-23Fixes from merge of viewer-development -> mesh-development.Loren Shih
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵Dave Parks
queries if GL is set to not use VBOs for stream draw.
2011-02-22Merge with viewer-developmentDon Kjer
2011-02-19Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/Don Kjer
2011-02-18Cleanup of headless client (was: DisableRendering mode)Don Kjer
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵Xiaohong Bao
leaking.
2011-02-14Fix for crash when enabling Debug GL (stack underflow)Dave Parks
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵Dave Parks
impostors not working with lighting and shadows enabled.
2011-02-11SH-912 Fix for avatar impostors glitching out at weird angles.Dave Parks
2011-02-08SH-940 FIX crash on startupNyx (Neal Orman)
Setting the lighting detail happens when we force a graphics level on startup. This got added with handleRenderLocalLightsChanged, which got added recently. setLightingDetail is safe to call with the pipeline uninitialized. Removing the assert to stop the crash. Fix verified to be safe by davep.
2011-02-02Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01SH-818 Fix for inability to disable anti-aliasing on ATI catalyst.Dave Parks
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ↵Dave Parks
ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display.
2011-01-21Merge viewer-development-shining up to REV 3bf724ecb7c6 (fix for SH-829: ↵Xiaohong Bao
Viewer attempting to load precached images in file types that are not being used.)
2011-01-20fixed build breakage on mac/linux - unused varBrad Payne (Vir Linden)
2011-01-19SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵Dave Parks
octree nodes. Regressed EXT-7155 so fix for regression included.
2011-01-19fix for SH-730: sculpted prim attachment shapes on impostored avatars load ↵Xiaohong Bao
very slowly
2011-01-18SH-571 work in progress.Dave Parks
2011-01-05mergeDave Parks
2011-01-05SH-571 Fix for mesh shadows blinking on LoD switch.Dave Parks
2011-01-04VWR-21927 Fix for water reflections causing LoD updates.Dave Parks
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling.
2010-12-24Fix another alignment issue on windowsRoxie Linden
2010-12-23Fix windows build breakRoxie Linden
2010-12-23SH-655 - Project mesh viewer crashes on exit.Roxie Linden
A copy constructor was implemented which did a memcpy, which included the vtable pointer which was to another object of another class (same child though). This resulted in the wrong destructor being called. The reason for the memcpy was for alignment purposes. The solution was to move to LLVector4a, which is intrinsicly aligned. Also, did some performance optimizations based on the LLVector4a optimizations. The solution was to re-implement the
2010-12-13Commented out some unused variables that gcc complains aboutprep linden
2010-12-10DoF tweaks cleanup.Dave Parks
2010-12-10DoF tweaks -- reviewed by Falcon.Dave Parks
2010-12-03DoF tweaks -- halo hiding, etc.Dave Parks
2010-12-03mergeDave Parks
2010-12-03Add CameraCoCRatio to make DoF depending on screen resolution.Dave Parks
2010-12-03Apparently the new standard is to NOT suffix ARB extension function pointers ↵Dave Parks
with ARB.
2010-12-02MergeDave Parks
2010-12-02SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵Dave Parks
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
2010-12-02Automated mergeLoren Shih
2010-12-02SH-437 Fix for crash when setting RenderGlow to FALSE when deferred ↵Dave Parks
rendering is on.
2010-12-01Automated merge up from viewer-developmentLoren Shih
2010-11-30Ditch fake anti-aliasing for deferred rendering.Dave Parks
2010-11-30Make importer use 3-light setup all the timeDave Parks
2010-11-24Depth of Field whenever "Lighting and Shadows" is enabled and ↵Dave Parks
global-illumination is not (experimental).
2010-11-21Fake anti-aliasing for deferred rendering as an alternative to real ↵Dave Parks
anti-aliasing.