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path: root/indra/newview/pipeline.cpp
AgeCommit message (Collapse)Author
2012-04-20MAINT-775 More edge case cleanup -- spinning child prims still break on ↵Dave Parks
deselect until the next LoD update
2012-04-19MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).Dave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-07SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-01-27PATH-192 FIX fixed last issues with convex decomp mergeNyx (Neal Orman)
2012-01-25Fixing issue with renamed header file in a pre-built package.Todd Stinson
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵Dave Parks
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
2012-01-24mergeDave Parks
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵Dave Parks
for alpha lighting of point lights not matching deferred lights.
2012-01-23* Optimization to not waste some time doing std::string assignment all over ↵Leslie Linden
the graphics code. Reviewed by davep.
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2012-01-19mergeprep
2012-01-19Path-196 : vbo cleanup, visual fixes (path-222)prep
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2012-01-17Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2011-12-14Moved navmesh rendering invocation into viewerdisplay.prep
2011-12-14Pull and merge from ssh://hg@bitbucket.org/prep/viewer-development-havokai.Todd Stinson
2011-12-14Make shapes a little bit transparentprep
2011-12-14mergeprep
2011-12-14Cleanupprep
2011-12-13WIP: VBO fixes - still an issue where the physics shape inherit the navmehs ↵prep
color.
2011-12-13SH-1427 Fix for redundantly applying light intensity to deferred lights.Dave Parks
2011-12-13Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2011-12-09added vbo support for physics shapes & fixed navmesh/shape menu toggleprep
2011-12-07Turning on navmesh rendering toggles normal renderablesprep
2011-12-06Fix for RenderResolutionDivisor no longer working correctly.Dave Parks
2011-12-01 New navmesh viewer options, rendering improvements, etc.prep
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-23SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only ↵Leslie Linden
when settings that could affect it are modified. Reviewed by davep.
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-18SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GTDave Parks
2011-11-17WIP: navmesh station posts to a url, responder receives llsd and then has ↵prep
the llpathing library extract and render the navmesh (if desired).
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was ↵Leslie Linden
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-15SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code ↵Leslie Linden
doesn't support for anti-aliasing
2011-11-15SH-2652 Fix for linux compile errorDave Parks
2011-11-11SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and ↵Leslie Linden
some assorted shader cleanup from changeset e156c46db1b2
2011-11-11SH-2666 Fix for pixel doubling failsafe on out out of memory.Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-08SH-2608 Fix for debug beacons not rendering properly.Dave Parks
2011-11-07SH-2652 For for screen going white when enabling anti-aliasing.Dave Parks
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵Dave Parks
render targets not getting allocated when needed.
2011-11-04SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled ↵Dave Parks
but shadows are not.
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks